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Diffstat (limited to 'scene/resources/skeleton_modification_3d.h')
-rw-r--r-- | scene/resources/skeleton_modification_3d.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h new file mode 100644 index 0000000000..fb1f3d33d1 --- /dev/null +++ b/scene/resources/skeleton_modification_3d.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* skeleton_modification_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION3D_H +#define SKELETONMODIFICATION3D_H + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_stack_3d.h" + +class SkeletonModificationStack3D; + +class SkeletonModification3D : public Resource { + GDCLASS(SkeletonModification3D, Resource); + friend class Skeleton3D; + friend class SkeletonModificationStack3D; + +protected: + static void _bind_methods(); + + SkeletonModificationStack3D *stack; + int execution_mode = 0; // 0 = process + + bool enabled = true; + bool is_setup = false; + bool execution_error_found = false; + + bool _print_execution_error(bool p_condition, String p_message); + + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>) + +public: + virtual void _execute(real_t p_delta); + virtual void _setup_modification(SkeletonModificationStack3D *p_stack); + + real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert); + + void set_enabled(bool p_enabled); + bool get_enabled(); + + void set_execution_mode(int p_mode); + int get_execution_mode() const; + + Ref<SkeletonModificationStack3D> get_modification_stack(); + + void set_is_setup(bool p_setup); + bool get_is_setup() const; + + SkeletonModification3D(); +}; + +#endif // SKELETONMODIFICATION3D_H |