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Diffstat (limited to 'scene/resources/skeleton_modification_3d.h')
-rw-r--r--scene/resources/skeleton_modification_3d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h
index fb1f3d33d1..ab736fcbd2 100644
--- a/scene/resources/skeleton_modification_3d.h
+++ b/scene/resources/skeleton_modification_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ class SkeletonModification3D : public Resource {
protected:
static void _bind_methods();
- SkeletonModificationStack3D *stack;
+ SkeletonModificationStack3D *stack = nullptr;
int execution_mode = 0; // 0 = process
bool enabled = true;