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path: root/scene/resources/skeleton_modification_2d_lookat.cpp
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Diffstat (limited to 'scene/resources/skeleton_modification_2d_lookat.cpp')
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index fd5c8c7cc2..2da770f012 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
// Look at the target!
operation_transform = operation_transform.looking_at(target_trans.get_origin());
// Apply whatever scale it had prior to looking_at
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Account for the direction the bone faces in:
operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());