diff options
Diffstat (limited to 'scene/resources/skeleton_modification_2d_jiggle.cpp')
-rw-r--r-- | scene/resources/skeleton_modification_2d_jiggle.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp index 84abc9d020..eee6067dae 100644 --- a/scene/resources/skeleton_modification_2d_jiggle.cpp +++ b/scene/resources/skeleton_modification_2d_jiggle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -194,9 +194,13 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); PhysicsDirectSpaceState2D::RayResult ray_result; + PhysicsDirectSpaceState2D::RayParameters ray_params; + ray_params.from = operation_bone_trans.get_origin(); + ray_params.to = jiggle_data_chain[p_joint_idx].dynamic_position; + ray_params.collision_mask = collision_mask; + // Add exception support? - bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position, - ray_result, Set<RID>(), collision_mask); + bool ray_hit = space_state->intersect_ray(ray_params, ray_result); if (ray_hit) { jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; |