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path: root/scene/resources/skeleton_modification_2d.cpp
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Diffstat (limited to 'scene/resources/skeleton_modification_2d.cpp')
-rw-r--r--scene/resources/skeleton_modification_2d.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index b52a60006a..2d5b42ddf4 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
if (operation_bone_parent_bone) {
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
+ stack->skeleton->to_local(p_operation_bone->get_global_position()),
operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
if (p_constraint_inverted) {
@@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
}