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-rw-r--r--scene/resources/shape_line_2d.cpp120
1 files changed, 0 insertions, 120 deletions
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
deleted file mode 100644
index 4ca535658f..0000000000
--- a/scene/resources/shape_line_2d.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-/*************************************************************************/
-/* shape_line_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shape_line_2d.h"
-#include "servers/physics_2d_server.h"
-#include "servers/visual_server.h"
-
-bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
- Vector2 point = get_d() * get_normal();
- Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
-
- for (int i = 0; i < 2; i++) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
- if (p_point.distance_to(closest) < p_tolerance)
- return true;
- }
-
- return false;
-}
-
-void LineShape2D::_update_shape() {
-
- Array arr;
- arr.push_back(normal);
- arr.push_back(d);
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
- emit_changed();
-}
-
-void LineShape2D::set_normal(const Vector2 &p_normal) {
-
- normal = p_normal;
- _update_shape();
-}
-
-void LineShape2D::set_d(real_t p_d) {
-
- d = p_d;
- _update_shape();
-}
-
-Vector2 LineShape2D::get_normal() const {
-
- return normal;
-}
-real_t LineShape2D::get_d() const {
-
- return d;
-}
-
-void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
-
- Vector2 point = get_d() * get_normal();
-
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
- VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
-}
-Rect2 LineShape2D::get_rect() const {
-
- Vector2 point = get_d() * get_normal();
-
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- Rect2 rect;
- rect.position = l1[0];
- rect.expand_to(l1[1]);
- rect.expand_to(l2[0]);
- rect.expand_to(l2[1]);
- return rect;
-}
-
-void LineShape2D::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
-
- ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
- ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
-}
-
-LineShape2D::LineShape2D() :
- Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
-
- normal = Vector2(0, -1);
- d = 0;
- _update_shape();
-}