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Diffstat (limited to 'scene/resources/shape_line_2d.cpp')
-rw-r--r-- | scene/resources/shape_line_2d.cpp | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp deleted file mode 100644 index 4ca535658f..0000000000 --- a/scene/resources/shape_line_2d.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/*************************************************************************/ -/* shape_line_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shape_line_2d.h" -#include "servers/physics_2d_server.h" -#include "servers/visual_server.h" - -bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - - Vector2 point = get_d() * get_normal(); - Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; - - for (int i = 0; i < 2; i++) { - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]); - if (p_point.distance_to(closest) < p_tolerance) - return true; - } - - return false; -} - -void LineShape2D::_update_shape() { - - Array arr; - arr.push_back(normal); - arr.push_back(d); - Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr); - emit_changed(); -} - -void LineShape2D::set_normal(const Vector2 &p_normal) { - - normal = p_normal; - _update_shape(); -} - -void LineShape2D::set_d(real_t p_d) { - - d = p_d; - _update_shape(); -} - -Vector2 LineShape2D::get_normal() const { - - return normal; -} -real_t LineShape2D::get_d() const { - - return d; -} - -void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { - - Vector2 point = get_d() * get_normal(); - - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; - VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); - Vector2 l2[2] = { point, point + get_normal() * 30 }; - VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); -} -Rect2 LineShape2D::get_rect() const { - - Vector2 point = get_d() * get_normal(); - - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; - Vector2 l2[2] = { point, point + get_normal() * 30 }; - Rect2 rect; - rect.position = l1[0]; - rect.expand_to(l1[1]); - rect.expand_to(l2[0]); - rect.expand_to(l2[1]); - return rect; -} - -void LineShape2D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); - ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); - - ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d); - ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d"); -} - -LineShape2D::LineShape2D() : - Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { - - normal = Vector2(0, -1); - d = 0; - _update_shape(); -} |