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Diffstat (limited to 'scene/resources/shape_3d.h')
-rw-r--r-- | scene/resources/shape_3d.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h new file mode 100644 index 0000000000..b8e529cd3c --- /dev/null +++ b/scene/resources/shape_3d.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* shape_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHAPE_3D_H +#define SHAPE_3D_H + +#include "core/io/resource.h" + +class ArrayMesh; + +class Shape3D : public Resource { + GDCLASS(Shape3D, Resource); + OBJ_SAVE_TYPE(Shape3D); + RES_BASE_EXTENSION("shape"); + RID shape; + real_t margin = 0.04; + + Ref<ArrayMesh> debug_mesh_cache; + +protected: + static void _bind_methods(); + + _FORCE_INLINE_ RID get_shape() const { return shape; } + Shape3D(RID p_shape); + + virtual void _update_shape(); + +public: + virtual RID get_rid() const override { return shape; } + + Ref<ArrayMesh> get_debug_mesh(); + virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); } + /// Returns the radius of a sphere that fully enclose this shape + virtual real_t get_enclosing_radius() const = 0; + + void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform); + + real_t get_margin() const; + void set_margin(real_t p_margin); + + Shape3D(); + ~Shape3D(); +}; + +#endif // SHAPE_H |