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-rw-r--r--scene/resources/shape_2d.h21
1 files changed, 10 insertions, 11 deletions
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 6a7ec03a9a..afae74c385 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -32,28 +32,27 @@
#include "resource.h"
class Shape2D : public Resource {
- GDCLASS( Shape2D, Resource );
- OBJ_SAVE_TYPE( Shape2D );
+ GDCLASS(Shape2D, Resource);
+ OBJ_SAVE_TYPE(Shape2D);
RID shape;
real_t custom_bias;
-protected:
-
+protected:
static void _bind_methods();
- Shape2D(const RID& p_rid);
-public:
+ Shape2D(const RID &p_rid);
+public:
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
- bool collide_with_motion(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
- bool collide(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
+ bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_p_shape_motion);
+ bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- Variant collide_with_motion_and_get_contacts(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
- Variant collide_and_get_contacts(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
+ Variant collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_p_shape_motion);
+ Variant collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- virtual void draw(const RID& p_to_rid,const Color& p_color) {}
+ virtual void draw(const RID &p_to_rid, const Color &p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
virtual RID get_rid() const;
Shape2D();