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Diffstat (limited to 'scene/resources/shader_include.cpp')
-rw-r--r--scene/resources/shader_include.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp
index cd5e9861f7..68137cbec0 100644
--- a/scene/resources/shader_include.cpp
+++ b/scene/resources/shader_include.cpp
@@ -45,9 +45,14 @@ void ShaderInclude::set_code(const String &p_code) {
}
{
+ String path = get_path();
+ if (path.is_empty()) {
+ path = include_path;
+ }
+
String pp_code;
ShaderPreprocessor preprocessor;
- preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_dependencies);
+ preprocessor.preprocess(p_code, path, pp_code, nullptr, nullptr, nullptr, &new_dependencies);
}
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
@@ -64,6 +69,10 @@ String ShaderInclude::get_code() const {
return code;
}
+void ShaderInclude::set_include_path(const String &p_path) {
+ include_path = p_path;
+}
+
void ShaderInclude::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code);
@@ -86,6 +95,7 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
String str;
str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+ shader_inc->set_include_path(p_path);
shader_inc->set_code(str);
if (r_error) {