summaryrefslogtreecommitdiff
path: root/scene/resources/shader_include.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/shader_include.cpp')
-rw-r--r--scene/resources/shader_include.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp
index b819128af3..fe628dd323 100644
--- a/scene/resources/shader_include.cpp
+++ b/scene/resources/shader_include.cpp
@@ -47,7 +47,7 @@ void ShaderInclude::set_code(const String &p_code) {
{
String pp_code;
ShaderPreprocessor preprocessor;
- preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_dependencies);
+ preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_dependencies);
}
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
@@ -113,7 +113,7 @@ String ResourceFormatLoaderShaderInclude::get_resource_type(const String &p_path
// ResourceFormatSaverShaderInclude
-Error ResourceFormatSaverShaderInclude::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverShaderInclude::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
Ref<ShaderInclude> shader_inc = p_resource;
ERR_FAIL_COND_V(shader_inc.is_null(), ERR_INVALID_PARAMETER);