diff options
Diffstat (limited to 'scene/resources/shader_graph.h')
-rw-r--r-- | scene/resources/shader_graph.h | 39 |
1 files changed, 34 insertions, 5 deletions
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index c73895db8a..5c34bedadd 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -66,12 +66,15 @@ public: NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output NODE_SCALAR_INTERP, // scalar interpolation (with optional curve) NODE_VEC_INTERP, // vec3 interpolation (with optional curve) - NODE_SCALAR_INPUT, // scalar uniform (assignable in material) + NODE_COLOR_RAMP, //take scalar, output vec3 + NODE_CURVE_MAP, //take scalar, otput scalar + NODE_SCALAR_INPUT, // scalar uniform (assignable in material) NODE_VEC_INPUT, // vec3 uniform (assignable in material) NODE_RGB_INPUT, // color uniform (assignable in material) NODE_XFORM_INPUT, // mat4 uniform (assignable in material) NODE_TEXTURE_INPUT, // texture input (assignable in material) NODE_CUBEMAP_INPUT, // cubemap input (assignable in material) + NODE_DEFAULT_TEXTURE, NODE_OUTPUT, // output (shader type dependent) NODE_COMMENT, // comment NODE_TYPE_MAX @@ -115,7 +118,7 @@ public: private: - String _find_unique_name(ShaderType p_which, const String& p_base); + String _find_unique_name(const String& p_base); struct SourceSlot { @@ -151,6 +154,7 @@ private: ShaderType shader_type; const char *name; const char *variable; + const char *postfix; SlotType slot_type; SlotDir dir; }; @@ -171,10 +175,14 @@ private: void _update_shader(); void _request_update(); + void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds); void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code); Array _get_node_list(ShaderType p_type) const; Array _get_connections(ShaderType p_type) const; + + void _set_data(const Dictionary& p_data); + Dictionary _get_data() const; protected: static void _bind_methods(); @@ -263,9 +271,8 @@ public: RGB_MAX_OP }; - void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op,float p_c); + void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op); RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const; - float rgb_op_node_get_c(ShaderType p_which,float p_id) const; void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation); bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const; @@ -310,6 +317,13 @@ public: void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; + void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets); + DVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const; + DVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const; + + void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector<Vector2>& p_points); + DVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const; + void input_node_set_name(ShaderType p_which,int p_id,const String& p_name); String input_node_get_name(ShaderType p_which,int p_id); @@ -345,6 +359,8 @@ public: Variant node_get_state(ShaderType p_type, int p_node) const; void node_set_state(ShaderType p_type, int p_id, const Variant& p_state); + GraphError get_graph_error(ShaderType p_type) const; + static int get_type_input_count(NodeType p_type); static int get_type_output_count(NodeType p_type); static SlotType get_type_input_type(NodeType p_type,int p_idx); @@ -384,12 +400,12 @@ VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp ); VARIANT_ENUM_CAST( ShaderGraph::RGBOp ); VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc ); VARIANT_ENUM_CAST( ShaderGraph::VecFunc ); +VARIANT_ENUM_CAST( ShaderGraph::GraphError ); class MaterialShaderGraph : public ShaderGraph { OBJ_TYPE( MaterialShaderGraph, ShaderGraph ); - RES_BASE_EXTENSION("sgp"); public: @@ -399,4 +415,17 @@ public: } }; +class CanvasItemShaderGraph : public ShaderGraph { + + OBJ_TYPE( CanvasItemShaderGraph, ShaderGraph ); + +public: + + + CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) { + + } +}; + + #endif // SHADER_GRAPH_H |