summaryrefslogtreecommitdiff
path: root/scene/resources/shader.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r--scene/resources/shader.h57
1 files changed, 46 insertions, 11 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 11c9f60ce8..57be142a95 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "scene/resources/texture.h"
+#include "shader_include.h"
class Shader : public Resource {
GDCLASS(Shader, Resource);
@@ -53,6 +54,8 @@ public:
private:
RID shader;
Mode mode = MODE_SPATIAL;
+ HashSet<Ref<ShaderInclude>> include_dependencies;
+ String code;
// hack the name of performance
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
@@ -61,6 +64,7 @@ private:
mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
+ void _dependency_changed();
virtual void _update_shader() const; //used for visual shader
protected:
static void _bind_methods();
@@ -69,27 +73,58 @@ public:
//void set_mode(Mode p_mode);
virtual Mode get_mode() const;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
void set_code(const String &p_code);
String get_code() const;
- void get_param_list(List<PropertyInfo> *p_params) const;
- bool has_param(const StringName &p_param) const;
+ void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
+ bool has_parameter(const StringName &p_name) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);
- Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const;
- void get_default_texture_param_list(List<StringName> *r_textures) const;
+ void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
+ void get_default_texture_parameter_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
- _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
+ // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
+ _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
if (params_cache_dirty) {
- get_param_list(nullptr);
+ get_shader_uniform_list(nullptr);
}
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_param);
- if (E) {
- return E->value;
+ String n = p_property;
+
+ // Backwards compatibility with old shader parameter names.
+ // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
+ if (n.find("param/") == 0) {
+ n = n.replace_first("param/", "shader_parameter/");
+ }
+ if (n.find("shader_param/") == 0) {
+ n = n.replace_first("shader_param/", "shader_parameter/");
}
+ if (n.find("shader_uniform/") == 0) {
+ n = n.replace_first("shader_uniform/", "shader_parameter/");
+ }
+
+ {
+ // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
+ // These projects did not have any prefix for shader uniforms due to a bug.
+ // This code should be removed during beta or rc of 4.0.
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
+ }
+
+ if (n.begins_with("shader_parameter/")) {
+ n = n.replace_first("shader_parameter/", "");
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
+ }
+
return StringName();
}
@@ -111,7 +146,7 @@ public:
class ResourceFormatSaverShader : public ResourceFormatSaver {
public:
- virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const Ref<Resource> &p_resource) const;
};