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-rw-r--r--scene/resources/shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 5050632dd5..84908852da 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture2D> > default_textures;
+ Map<StringName, Ref<Texture2D>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected: