diff options
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r-- | scene/resources/shader.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h index a3f9330055..6563181ca2 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -51,12 +51,12 @@ public: private: RID shader; - Mode mode; + Mode mode = MODE_SPATIAL; // hack the name of performance // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make // conversion fast and save memory. - mutable bool params_cache_dirty; + mutable bool params_cache_dirty = true; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. Map<StringName, Ref<Texture2D>> default_textures; @@ -102,7 +102,7 @@ VARIANT_ENUM_CAST(Shader::Mode); class ResourceFormatLoaderShader : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; |