diff options
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r-- | scene/resources/shader.h | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 11c9f60ce8..abc953de5f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -35,6 +35,7 @@ #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "scene/resources/texture.h" +#include "shader_include.h" class Shader : public Resource { GDCLASS(Shader, Resource); @@ -53,6 +54,8 @@ public: private: RID shader; Mode mode = MODE_SPATIAL; + HashSet<Ref<ShaderInclude>> include_dependencies; + String code; // hack the name of performance // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make @@ -61,6 +64,7 @@ private: mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param.. HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures; + void _dependency_changed(); virtual void _update_shader() const; //used for visual shader protected: static void _bind_methods(); @@ -69,24 +73,26 @@ public: //void set_mode(Mode p_mode); virtual Mode get_mode() const; + virtual void set_path(const String &p_path, bool p_take_over = false) override; + void set_code(const String &p_code); String get_code() const; - void get_param_list(List<PropertyInfo> *p_params) const; - bool has_param(const StringName &p_param) const; + void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; + bool has_uniform(const StringName &p_param) const; - void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0); - Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const; + void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0); + Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const; void get_default_texture_param_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; - _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { + _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const { if (params_cache_dirty) { - get_param_list(nullptr); + get_shader_uniform_list(nullptr); } - const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_param); + const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform); if (E) { return E->value; } @@ -111,7 +117,7 @@ public: class ResourceFormatSaverShader : public ResourceFormatSaver { public: - virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0); + virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; virtual bool recognize(const Ref<Resource> &p_resource) const; }; |