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-rw-r--r--scene/resources/shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index a3f9330055..bb83d8a032 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -51,12 +51,12 @@ public:
private:
RID shader;
- Mode mode;
+ Mode mode = MODE_SPATIAL;
// hack the name of performance
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
// conversion fast and save memory.
- mutable bool params_cache_dirty;
+ mutable bool params_cache_dirty = true;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
Map<StringName, Ref<Texture2D>> default_textures;