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-rw-r--r--scene/resources/shader.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 67ae436a4c..7dcec7811a 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -37,7 +37,6 @@
#include "scene/resources/texture.h"
class Shader : public Resource {
-
GDCLASS(Shader, Resource);
OBJ_SAVE_TYPE(Shader);
@@ -47,6 +46,7 @@ public:
MODE_SPATIAL,
MODE_CANVAS_ITEM,
MODE_PARTICLES,
+ MODE_SKY,
MODE_MAX
};
@@ -55,11 +55,11 @@ private:
Mode mode;
// hack the name of performance
- // shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
+ // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
// conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture> > default_textures;
+ Map<StringName, Ref<Texture2D>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,23 +75,25 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
- if (params_cache_dirty)
- get_param_list(NULL);
+ if (params_cache_dirty) {
+ get_param_list(nullptr);
+ }
const Map<StringName, StringName>::Element *E = params_cache.find(p_param);
- if (E)
+ if (E) {
return E->get();
+ }
return StringName();
}
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Shader();
~Shader();
@@ -101,7 +103,7 @@ VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;