diff options
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r-- | scene/resources/shader.h | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6563181ca2..abc953de5f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,7 @@ #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "scene/resources/texture.h" +#include "shader_include.h" class Shader : public Resource { GDCLASS(Shader, Resource); @@ -46,20 +47,24 @@ public: MODE_CANVAS_ITEM, MODE_PARTICLES, MODE_SKY, + MODE_FOG, MODE_MAX }; private: RID shader; Mode mode = MODE_SPATIAL; + HashSet<Ref<ShaderInclude>> include_dependencies; + String code; // hack the name of performance // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make // conversion fast and save memory. mutable bool params_cache_dirty = true; - mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. - Map<StringName, Ref<Texture2D>> default_textures; + mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param.. + HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures; + void _dependency_changed(); virtual void _update_shader() const; //used for visual shader protected: static void _bind_methods(); @@ -68,26 +73,28 @@ public: //void set_mode(Mode p_mode); virtual Mode get_mode() const; + virtual void set_path(const String &p_path, bool p_take_over = false) override; + void set_code(const String &p_code); String get_code() const; - void get_param_list(List<PropertyInfo> *p_params) const; - bool has_param(const StringName &p_param) const; + void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; + bool has_uniform(const StringName &p_param) const; - void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_default_texture_param(const StringName &p_param) const; + void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0); + Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const; void get_default_texture_param_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; - _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { + _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const { if (params_cache_dirty) { - get_param_list(nullptr); + get_shader_uniform_list(nullptr); } - const Map<StringName, StringName>::Element *E = params_cache.find(p_param); + const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform); if (E) { - return E->get(); + return E->value; } return StringName(); } @@ -102,7 +109,7 @@ VARIANT_ENUM_CAST(Shader::Mode); class ResourceFormatLoaderShader : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); + virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; @@ -110,9 +117,9 @@ public: class ResourceFormatSaverShader : public ResourceFormatSaver { public: - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); - virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; - virtual bool recognize(const RES &p_resource) const; + virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); + virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; + virtual bool recognize(const Ref<Resource> &p_resource) const; }; #endif // SHADER_H |