diff options
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 68 |
1 files changed, 25 insertions, 43 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index a62e7ded16..44d524f142 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,19 +29,18 @@ /*************************************************************************/ #include "shader.h" -#include "core/os/file_access.h" + +#include "core/io/file_access.h" #include "scene/scene_string_names.h" #include "servers/rendering/shader_language.h" #include "servers/rendering_server.h" #include "texture.h" Shader::Mode Shader::get_mode() const { - return mode; } void Shader::set_code(const String &p_code) { - String type = ShaderLanguage::get_shader_type(p_code); if (type == "canvas_item") { @@ -61,13 +60,11 @@ void Shader::set_code(const String &p_code) { } String Shader::get_code() const { - _update_shader(); return RenderingServer::get_singleton()->shader_get_code(shader); } void Shader::get_param_list(List<PropertyInfo> *p_params) const { - _update_shader(); List<PropertyInfo> local; @@ -75,33 +72,30 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { params_cache.clear(); params_cache_dirty = false; - for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) { - - PropertyInfo pi = E->get(); + for (PropertyInfo &pi : local) { if (default_textures.has(pi.name)) { //do not show default textures continue; } + String original_name = pi.name; pi.name = "shader_param/" + pi.name; - params_cache[pi.name] = E->get().name; + params_cache[pi.name] = original_name; if (p_params) { - //small little hack - if (pi.type == Variant::_RID) + if (pi.type == Variant::RID) { pi.type = Variant::OBJECT; + } p_params->push_back(pi); } } } RID Shader::get_rid() const { - _update_shader(); return shader; } void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { - if (p_texture.is_valid()) { default_textures[p_param] = p_texture; RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); @@ -114,17 +108,15 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text } Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { - - if (default_textures.has(p_param)) + if (default_textures.has(p_param)) { return default_textures[p_param]; - else + } else { return Ref<Texture2D>(); + } } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) { - r_textures->push_back(E->key()); } } @@ -134,15 +126,13 @@ bool Shader::is_text_shader() const { } bool Shader::has_param(const StringName &p_param) const { - - return params_cache.has(p_param); + return params_cache.has("shader_param/" + p_param); } void Shader::_update_shader() const { } void Shader::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode); ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code); @@ -153,8 +143,6 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); @@ -164,25 +152,22 @@ void Shader::_bind_methods() { } Shader::Shader() { - - mode = MODE_SPATIAL; shader = RenderingServer::get_singleton()->shader_create(); - params_cache_dirty = true; } Shader::~Shader() { - RenderingServer::get_singleton()->free(shader); } -//////////// -RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { +//////////// - if (r_error) +RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { + if (r_error) { *r_error = ERR_FILE_CANT_OPEN; + } Ref<Shader> shader; - shader.instance(); + shader.instantiate(); Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); @@ -191,32 +176,30 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi shader->set_code(str); - if (r_error) + if (r_error) { *r_error = OK; + } return shader; } void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const { - - p_extensions->push_back("shader"); + p_extensions->push_back("gdshader"); } bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { - return (p_type == "Shader"); } String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "shader") + if (el == "gdshader") { return "Shader"; + } return ""; } Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - Ref<Shader> shader = p_resource; ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER); @@ -239,14 +222,13 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc } void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) { if (shader->is_text_shader()) { - p_extensions->push_back("shader"); + p_extensions->push_back("gdshader"); } } } -bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { +bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { return p_resource->get_class_name() == "Shader"; //only shader, not inherited } |