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-rw-r--r--scene/resources/shader.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 92f0353abf..53f3dd1a4b 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader.h"
+
#include "core/os/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
@@ -80,7 +81,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache[pi.name] = E->get().name;
if (p_params) {
//small little hack
- if (pi.type == Variant::_RID) {
+ if (pi.type == Variant::RID) {
pi.type = Variant::OBJECT;
}
p_params->push_back(pi);