diff options
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 44c2a46065..79cb9754df 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -98,7 +98,7 @@ RID Shader::get_rid() const { return shader; } -void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture) { +void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { if (p_texture.is_valid()) { default_textures[p_param] = p_texture; @@ -111,17 +111,17 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text emit_changed(); } -Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const { +Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { if (default_textures.has(p_param)) return default_textures[p_param]; else - return Ref<Texture>(); + return Ref<Texture2D>(); } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture> >::Element *E = default_textures.front(); E; E = E->next()) { + for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) { r_textures->push_back(E->key()); } |