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-rw-r--r--scene/resources/shader.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 44c2a46065..79cb9754df 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -98,7 +98,7 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
if (p_texture.is_valid()) {
default_textures[p_param] = p_texture;
@@ -111,17 +111,17 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text
emit_changed();
}
-Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const {
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
if (default_textures.has(p_param))
return default_textures[p_param];
else
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const Map<StringName, Ref<Texture> >::Element *E = default_textures.front(); E; E = E->next()) {
+ for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) {
r_textures->push_back(E->key());
}