diff options
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 36740a307b..f53f03c1c8 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -54,16 +54,20 @@ void Shader::set_code(const String &p_code) { VisualServer::get_singleton()->shader_set_code(shader, p_code); params_cache_dirty = true; - emit_signal(SceneStringNames::get_singleton()->changed); + + emit_changed(); } String Shader::get_code() const { + _update_shader(); return VisualServer::get_singleton()->shader_get_code(shader); } void Shader::get_param_list(List<PropertyInfo> *p_params) const { + _update_shader(); + List<PropertyInfo> local; VisualServer::get_singleton()->shader_get_param_list(shader, &local); params_cache.clear(); @@ -72,6 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) { PropertyInfo pi = E->get(); + if (default_textures.has(pi.name)) { //do not show default textures + continue; + } pi.name = "shader_param/" + pi.name; params_cache[pi.name] = E->get().name; if (p_params) { @@ -86,6 +93,8 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { RID Shader::get_rid() const { + _update_shader(); + return shader; } @@ -98,6 +107,8 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text default_textures.erase(p_param); VS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); } + + emit_changed(); } Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const { @@ -120,6 +131,9 @@ bool Shader::has_param(const StringName &p_param) const { return params_cache.has(p_param); } +void Shader::_update_shader() const { +} + void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode); @@ -227,5 +241,5 @@ void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, } bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { - return Object::cast_to<Shader>(*p_resource) != NULL; + return p_resource->get_class_name() == "Shader"; //only shader, not inherited } |