diff options
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 57 |
1 files changed, 34 insertions, 23 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 77c6199794..84fa07e4f4 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -30,7 +30,7 @@ #include "shader.h" -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "scene/scene_string_names.h" #include "servers/rendering/shader_language.h" #include "servers/rendering_server.h" @@ -49,6 +49,8 @@ void Shader::set_code(const String &p_code) { mode = MODE_PARTICLES; } else if (type == "sky") { mode = MODE_SKY; + } else if (type == "fog") { + mode = MODE_FOG; } else { mode = MODE_SPATIAL; } @@ -72,13 +74,13 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { params_cache.clear(); params_cache_dirty = false; - for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) { - PropertyInfo pi = E->get(); + for (PropertyInfo &pi : local) { if (default_textures.has(pi.name)) { //do not show default textures continue; } + String original_name = pi.name; pi.name = "shader_param/" + pi.name; - params_cache[pi.name] = E->get().name; + params_cache[pi.name] = original_name; if (p_params) { //small little hack if (pi.type == Variant::RID) { @@ -95,29 +97,37 @@ RID Shader::get_rid() const { return shader; } -void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { +void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) { if (p_texture.is_valid()) { - default_textures[p_param] = p_texture; - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); + if (!default_textures.has(p_param)) { + default_textures[p_param] = Map<int, Ref<Texture2D>>(); + } + default_textures[p_param][p_index] = p_texture; + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index); } else { - default_textures.erase(p_param); - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); + if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { + default_textures[p_param].erase(p_index); + + if (default_textures[p_param].is_empty()) { + default_textures.erase(p_param); + } + } + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index); } emit_changed(); } -Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { - if (default_textures.has(p_param)) { - return default_textures[p_param]; - } else { - return Ref<Texture2D>(); +Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const { + if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { + return default_textures[p_param][p_index]; } + return Ref<Texture2D>(); } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) { - r_textures->push_back(E->key()); + for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) { + r_textures->push_back(E.key); } } @@ -138,17 +148,18 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code); ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code); - ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param); - ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param); + ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0)); ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM); BIND_ENUM_CONSTANT(MODE_PARTICLES); BIND_ENUM_CONSTANT(MODE_SKY); + BIND_ENUM_CONSTANT(MODE_FOG); } Shader::Shader() { @@ -167,7 +178,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi } Ref<Shader> shader; - shader.instance(); + shader.instantiate(); Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); @@ -184,7 +195,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi } void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("shader"); + p_extensions->push_back("gdshader"); } bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { @@ -193,7 +204,7 @@ bool ResourceFormatLoaderShader::handles_type(const String &p_type) const { String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - if (el == "shader") { + if (el == "gdshader") { return "Shader"; } return ""; @@ -224,7 +235,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) { if (shader->is_text_shader()) { - p_extensions->push_back("shader"); + p_extensions->push_back("gdshader"); } } } |