diff options
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 47f6d673ae..a62e7ded16 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -31,8 +31,8 @@ #include "shader.h" #include "core/os/file_access.h" #include "scene/scene_string_names.h" -#include "servers/visual/shader_language.h" -#include "servers/visual_server.h" +#include "servers/rendering/shader_language.h" +#include "servers/rendering_server.h" #include "texture.h" Shader::Mode Shader::get_mode() const { @@ -54,7 +54,7 @@ void Shader::set_code(const String &p_code) { mode = MODE_SPATIAL; } - VisualServer::get_singleton()->shader_set_code(shader, p_code); + RenderingServer::get_singleton()->shader_set_code(shader, p_code); params_cache_dirty = true; emit_changed(); @@ -63,7 +63,7 @@ void Shader::set_code(const String &p_code) { String Shader::get_code() const { _update_shader(); - return VisualServer::get_singleton()->shader_get_code(shader); + return RenderingServer::get_singleton()->shader_get_code(shader); } void Shader::get_param_list(List<PropertyInfo> *p_params) const { @@ -71,7 +71,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { _update_shader(); List<PropertyInfo> local; - VisualServer::get_singleton()->shader_get_param_list(shader, &local); + RenderingServer::get_singleton()->shader_get_param_list(shader, &local); params_cache.clear(); params_cache_dirty = false; @@ -104,10 +104,10 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text if (p_texture.is_valid()) { default_textures[p_param] = p_texture; - VS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); } else { default_textures.erase(p_param); - VS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); } emit_changed(); @@ -166,13 +166,13 @@ void Shader::_bind_methods() { Shader::Shader() { mode = MODE_SPATIAL; - shader = VisualServer::get_singleton()->shader_create(); + shader = RenderingServer::get_singleton()->shader_create(); params_cache_dirty = true; } Shader::~Shader() { - VisualServer::get_singleton()->free(shader); + RenderingServer::get_singleton()->free(shader); } //////////// |