diff options
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index db7b03f2be..48d06934e3 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -82,7 +82,7 @@ void Shader::set_code(const String &p_code) { // 1) Need to keep track of include dependencies at resource level // 2) Server does not do interaction with Resource filetypes, this is a scene level feature. ShaderPreprocessor preprocessor; - preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_include_dependencies); + preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_include_dependencies); } // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower) |