summaryrefslogtreecommitdiff
path: root/scene/resources/shader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index db7b03f2be..48d06934e3 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -82,7 +82,7 @@ void Shader::set_code(const String &p_code) {
// 1) Need to keep track of include dependencies at resource level
// 2) Server does not do interaction with Resource filetypes, this is a scene level feature.
ShaderPreprocessor preprocessor;
- preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_include_dependencies);
+ preprocessor.preprocess(p_code, "", pp_code, nullptr, nullptr, nullptr, &new_include_dependencies);
}
// This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)