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Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r--scene/resources/shader.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 1ac2f7c3c9..188fc70ed3 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -36,12 +36,10 @@
#include "texture.h"
Shader::Mode Shader::get_mode() const {
-
return mode;
}
void Shader::set_code(const String &p_code) {
-
String type = ShaderLanguage::get_shader_type(p_code);
if (type == "canvas_item") {
@@ -61,13 +59,11 @@ void Shader::set_code(const String &p_code) {
}
String Shader::get_code() const {
-
_update_shader();
return RenderingServer::get_singleton()->shader_get_code(shader);
}
void Shader::get_param_list(List<PropertyInfo> *p_params) const {
-
_update_shader();
List<PropertyInfo> local;
@@ -76,7 +72,6 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache_dirty = false;
for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) {
-
PropertyInfo pi = E->get();
if (default_textures.has(pi.name)) { //do not show default textures
continue;
@@ -84,7 +79,6 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
pi.name = "shader_param/" + pi.name;
params_cache[pi.name] = E->get().name;
if (p_params) {
-
//small little hack
if (pi.type == Variant::_RID)
pi.type = Variant::OBJECT;
@@ -94,14 +88,12 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
}
RID Shader::get_rid() const {
-
_update_shader();
return shader;
}
void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
-
if (p_texture.is_valid()) {
default_textures[p_param] = p_texture;
RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid());
@@ -114,7 +106,6 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text
}
Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
-
if (default_textures.has(p_param))
return default_textures[p_param];
else
@@ -122,9 +113,7 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) cons
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
-
for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) {
-
r_textures->push_back(E->key());
}
}
@@ -134,7 +123,6 @@ bool Shader::is_text_shader() const {
}
bool Shader::has_param(const StringName &p_param) const {
-
return params_cache.has(p_param);
}
@@ -142,7 +130,6 @@ void Shader::_update_shader() const {
}
void Shader::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("get_mode"), &Shader::get_mode);
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
@@ -164,20 +151,17 @@ void Shader::_bind_methods() {
}
Shader::Shader() {
-
mode = MODE_SPATIAL;
shader = RenderingServer::get_singleton()->shader_create();
params_cache_dirty = true;
}
Shader::~Shader() {
-
RenderingServer::get_singleton()->free(shader);
}
////////////
RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
-
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
@@ -198,17 +182,14 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi
}
void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
-
p_extensions->push_back("shader");
}
bool ResourceFormatLoaderShader::handles_type(const String &p_type) const {
-
return (p_type == "Shader");
}
String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
-
String el = p_path.get_extension().to_lower();
if (el == "shader")
return "Shader";
@@ -216,7 +197,6 @@ String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const
}
Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
-
Ref<Shader> shader = p_resource;
ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER);
@@ -239,7 +219,6 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
}
void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
-
if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
if (shader->is_text_shader()) {
p_extensions->push_back("shader");
@@ -247,6 +226,5 @@ void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource,
}
}
bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
-
return p_resource->get_class_name() == "Shader"; //only shader, not inherited
}