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-rw-r--r--scene/resources/shader.cpp417
1 files changed, 417 insertions, 0 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
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+++ b/scene/resources/shader.cpp
@@ -0,0 +1,417 @@
+/*************************************************************************/
+/* shader.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "shader.h"
+#include "servers/visual_server.h"
+#include "texture.h"
+#include "os/file_access.h"
+#include "scene/scene_string_names.h"
+
+
+void Shader::set_mode(Mode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode,2);
+ VisualServer::get_singleton()->shader_set_mode(shader,VisualServer::ShaderMode(p_mode));
+ emit_signal(SceneStringNames::get_singleton()->changed);
+}
+
+Shader::Mode Shader::get_mode() const {
+
+ return (Mode)VisualServer::get_singleton()->shader_get_mode(shader);
+}
+
+void Shader::set_code( const String& p_vertex, const String& p_fragment, int p_vertex_ofs,int p_fragment_ofs) {
+
+ VisualServer::get_singleton()->shader_set_code(shader,p_vertex,p_fragment,p_vertex_ofs,p_fragment_ofs);
+ params_cache_dirty=true;
+ emit_signal(SceneStringNames::get_singleton()->changed);
+}
+
+
+String Shader::get_vertex_code() const {
+
+ return VisualServer::get_singleton()->shader_get_vertex_code(shader);
+}
+
+String Shader::get_fragment_code() const {
+
+ return VisualServer::get_singleton()->shader_get_fragment_code(shader);
+
+}
+
+
+bool Shader::has_param(const StringName& p_param) const {
+
+ if (params_cache_dirty)
+ get_param_list(NULL);
+
+ return (params_cache.has(p_param));
+}
+
+
+void Shader::get_param_list(List<PropertyInfo> *p_params) const {
+
+
+ List<PropertyInfo> local;
+ VisualServer::get_singleton()->shader_get_param_list(shader,&local);
+ params_cache.clear();
+ params_cache_dirty=false;
+
+ for(List<PropertyInfo>::Element *E=local.front();E;E=E->next()) {
+
+ PropertyInfo pi=E->get();
+ pi.name="param/"+pi.name;
+ params_cache[pi.name]=E->get().name;
+ if (p_params) {
+
+ //small little hack
+ if (pi.type==Variant::_RID)
+ pi.type=Variant::OBJECT;
+ p_params->push_back(pi);
+ }
+ }
+}
+
+RID Shader::get_rid() const {
+
+ return shader;
+}
+
+Dictionary Shader::_get_code() {
+
+ String fs = VisualServer::get_singleton()->shader_get_fragment_code(shader);
+ String vs = VisualServer::get_singleton()->shader_get_vertex_code(shader);
+
+ Dictionary c;
+ c["fragment"]=fs;
+ c["fragment_ofs"]=0;
+ c["vertex"]=vs;
+ c["vertex_ofs"]=0;
+ return c;
+}
+
+void Shader::_set_code(const Dictionary& p_string) {
+
+ ERR_FAIL_COND(!p_string.has("fragment"));
+ ERR_FAIL_COND(!p_string.has("vertex"));
+
+ set_code(p_string["vertex"],p_string["fragment"]);
+}
+
+void Shader::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Shader::set_mode);
+ ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","vofs","fofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0));
+ ObjectTypeDB::bind_method(_MD("get_vertex_code"),&Shader::get_vertex_code);
+ ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code);
+
+ ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param);
+
+ ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code);
+ ObjectTypeDB::bind_method(_MD("_get_code"),&Shader::_get_code);
+
+ //ObjectTypeDB::bind_method(_MD("get_param_list"),&Shader::get_fragment_code);
+
+
+ ADD_PROPERTY( PropertyInfo(Variant::STRING, "_code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_code"), _SCS("_get_code") );
+
+ BIND_CONSTANT( MODE_MATERIAL );
+ BIND_CONSTANT( MODE_CANVAS_ITEM );
+ BIND_CONSTANT( MODE_POST_PROCESS );
+
+}
+
+Shader::Shader() {
+
+ shader = VisualServer::get_singleton()->shader_create();
+ params_cache_dirty=true;
+}
+
+Shader::~Shader() {
+
+ VisualServer::get_singleton()->free(shader);
+}
+
+
+
+/************ Loader from text ***************/
+
+
+
+RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_original_path) {
+
+ String fragment_code;
+ String vertex_code;
+
+ int mode=-1;
+
+ Error err;
+ FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err);
+
+
+ ERR_EXPLAIN("Unable to open shader file: "+p_path);
+ ERR_FAIL_COND_V(err,RES());
+ String base_path = p_path.get_base_dir();
+
+
+ Ref<Shader> shader( memnew( Shader ) );
+
+ int line=0;
+
+ while(!f->eof_reached()) {
+
+ String l = f->get_line();
+ line++;
+
+ if (mode<=0) {
+ l = l.strip_edges();
+ int comment = l.find(";");
+ if (comment!=-1)
+ l=l.substr(0,comment);
+ }
+
+ if (mode<1)
+ vertex_code+="\n";
+ if (mode<2)
+ fragment_code+="\n";
+
+ if (mode < 1 && l=="")
+ continue;
+
+ if (l.begins_with("[")) {
+ l=l.strip_edges();
+ if (l=="[params]") {
+ if (mode>=0) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [params] section.");
+ ERR_FAIL_V(RES());
+ }
+ mode=0;
+ } else if (l=="[vertex]") {
+ if (mode>=1) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [vertex] section.");
+ ERR_FAIL_V(RES());
+ }
+ mode=1;
+ } else if (l=="[fragment]") {
+ if (mode>=2) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [fragment] section.");
+ ERR_FAIL_V(RES());
+ }
+ mode=1;
+ } else {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Unknown section type: '"+l+"'.");
+ ERR_FAIL_V(RES());
+ }
+ continue;
+ }
+
+ if (mode==0) {
+
+ int eqpos = l.find("=");
+ if (eqpos==-1) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Expected '='.");
+ ERR_FAIL_V(RES());
+ }
+
+
+ String right=l.substr(eqpos+1,l.length()).strip_edges();
+ if (right=="") {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Expected value after '='.");
+ ERR_FAIL_V(RES());
+ }
+
+ Variant value;
+
+ if (right=="true") {
+ value = true;
+ } else if (right=="false") {
+ value = false;
+ } else if (right.is_valid_float()) {
+ //is number
+ value = right.to_double();
+ } else if (right.is_valid_html_color()) {
+ //is html color
+ value = Color::html(right);
+ } else {
+ //attempt to parse a constructor
+ int popenpos = right.find("(");
+
+ if (popenpos==-1) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor syntax: "+right);
+ ERR_FAIL_V(RES());
+ }
+
+ int pclosepos = right.find_last(")");
+
+ if (pclosepos==-1) {
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor parameter syntax: "+right);
+ ERR_FAIL_V(RES());
+
+ }
+
+ String type = right.substr(0,popenpos);
+ String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges();
+
+ print_line("type: "+type+" param: "+param);
+
+ if (type=="tex") {
+
+ if (param=="") {
+
+ value=RID();
+ } else {
+
+ String path;
+
+ if (param.is_abs_path())
+ path=param;
+ else
+ path=base_path+"/"+param;
+
+ Ref<Texture> texture = ResourceLoader::load(path);
+ if (!texture.is_valid()) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Couldn't find icon at path: "+path);
+ ERR_FAIL_V(RES());
+ }
+
+ value=texture;
+ }
+
+ } else if (type=="vec3") {
+
+ if (param=="") {
+ value=Vector3();
+ } else {
+ Vector<String> params = param.split(",");
+ if (params.size()!=3) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for vec3(): '"+right+"'.");
+ ERR_FAIL_V(RES());
+
+ }
+
+ Vector3 v;
+ for(int i=0;i<3;i++)
+ v[i]=params[i].to_double();
+ value=v;
+ }
+
+
+ } else if (type=="xform") {
+
+ if (param=="") {
+ value=Transform();
+ } else {
+
+ Vector<String> params = param.split(",");
+ if (params.size()!=12) {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for xform(): '"+right+"'.");
+ ERR_FAIL_V(RES());
+
+ }
+
+ Transform t;
+ for(int i=0;i<9;i++)
+ t.basis[i%3][i/3]=params[i].to_double();
+ for(int i=0;i<3;i++)
+ t.origin[i]=params[i-9].to_double();
+
+ value=t;
+ }
+
+ } else {
+ memdelete(f);
+ ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor type: '"+type+"'.");
+ ERR_FAIL_V(RES());
+
+ }
+
+ }
+
+ String left= l.substr(0,eqpos);
+
+// shader->set_param(left,value);
+ } else if (mode==1) {
+
+ vertex_code+=l;
+
+ } else if (mode==2) {
+
+ fragment_code+=l;
+ }
+ }
+
+ shader->set_code(vertex_code,fragment_code);
+
+ f->close();
+ memdelete(f);
+
+ return shader;
+}
+
+void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("shader");
+}
+bool ResourceFormatLoaderShader::handles_type(const String& p_type) const {
+
+ return p_type=="Shader";
+}
+
+
+String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
+
+ if (p_path.extension().to_lower()=="shader")
+ return "Shader";
+ return "";
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+