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Diffstat (limited to 'scene/resources/separation_ray_shape_3d.h')
-rw-r--r-- | scene/resources/separation_ray_shape_3d.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h new file mode 100644 index 0000000000..54058b6095 --- /dev/null +++ b/scene/resources/separation_ray_shape_3d.h @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* separation_ray_shape_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SEPARATION_RAY_SHAPE_H +#define SEPARATION_RAY_SHAPE_H +#include "scene/resources/shape_3d.h" + +class SeparationRayShape3D : public Shape3D { + GDCLASS(SeparationRayShape3D, Shape3D); + float length = 1.0; + bool slide_on_slope = false; + +protected: + static void _bind_methods(); + virtual void _update_shape() override; + +public: + void set_length(float p_length); + float get_length() const; + + void set_slide_on_slope(bool p_active); + bool get_slide_on_slope() const; + + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; + + SeparationRayShape3D(); +}; +#endif // SEPARATION_RAY_SHAPE_H |