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Diffstat (limited to 'scene/resources/separation_ray_shape_3d.h')
-rw-r--r--scene/resources/separation_ray_shape_3d.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h
index 54058b6095..ae08ff7887 100644
--- a/scene/resources/separation_ray_shape_3d.h
+++ b/scene/resources/separation_ray_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SEPARATION_RAY_SHAPE_H
-#define SEPARATION_RAY_SHAPE_H
+#ifndef SEPARATION_RAY_SHAPE_3D_H
+#define SEPARATION_RAY_SHAPE_3D_H
+
#include "scene/resources/shape_3d.h"
class SeparationRayShape3D : public Shape3D {
@@ -53,4 +54,5 @@ public:
SeparationRayShape3D();
};
-#endif // SEPARATION_RAY_SHAPE_H
+
+#endif // SEPARATION_RAY_SHAPE_3D_H