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Diffstat (limited to 'scene/resources/separation_ray_shape_3d.cpp')
-rw-r--r--scene/resources/separation_ray_shape_3d.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp
index 376e04c844..5aa7616589 100644
--- a/scene/resources/separation_ray_shape_3d.cpp
+++ b/scene/resources/separation_ray_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,10 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
- Vector<Vector3> points;
- points.push_back(Vector3());
- points.push_back(Vector3(0, 0, get_length()));
+ Vector<Vector3> points = {
+ Vector3(),
+ Vector3(0, 0, get_length())
+ };
return points;
}