diff options
Diffstat (limited to 'scene/resources/separation_ray_shape_3d.cpp')
-rw-r--r-- | scene/resources/separation_ray_shape_3d.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp index 376e04c844..5aa7616589 100644 --- a/scene/resources/separation_ray_shape_3d.cpp +++ b/scene/resources/separation_ray_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +33,10 @@ #include "servers/physics_server_3d.h" Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const { - Vector<Vector3> points; - points.push_back(Vector3()); - points.push_back(Vector3(0, 0, get_length())); + Vector<Vector3> points = { + Vector3(), + Vector3(0, 0, get_length()) + }; return points; } |