diff options
Diffstat (limited to 'scene/resources/scene_preloader.cpp')
-rw-r--r-- | scene/resources/scene_preloader.cpp | 853 |
1 files changed, 426 insertions, 427 deletions
diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp index 59d8cae970..e37a2c4967 100644 --- a/scene/resources/scene_preloader.cpp +++ b/scene/resources/scene_preloader.cpp @@ -26,430 +26,429 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene_preloader.h"
-#include "scene/io/scene_loader.h"
-#include "globals.h"
-
-bool ScenePreloader::can_instance() const {
-
- return nodes.size()>0;
-}
-
-Node *ScenePreloader::instance() const {
-
- int nc = nodes.size();
- ERR_FAIL_COND_V(nc==0,NULL);
-
- const StringName*snames=NULL;
- int sname_count=names.size();
- if (sname_count)
- snames=&names[0];
-
- const Variant*props=NULL;
- int prop_count=variants.size();
- if (prop_count)
- props=&variants[0];
-
- Vector<Variant> properties;
-
- const NodeData *nd = &nodes[0];
-
- Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
-
- for(int i=0;i<nc;i++) {
-
- const NodeData &n=nd[i];
-
-
- if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
- ret_nodes[i]=NULL;
- continue;
- }
-
- Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
- ERR_FAIL_COND_V(!obj,NULL);
- Node *node = obj->cast_to<Node>();
- ERR_FAIL_COND_V(!node,NULL);
-
- int nprop_count=n.properties.size();
- if (nprop_count) {
-
- const NodeData::Property* nprops=&n.properties[0];
-
- for(int j=0;j<nprop_count;j++) {
-
- bool valid;
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
- }
-
-
- }
-
- node->set_name( snames[ n.name ] );
- ret_nodes[i]=node;
- if (i>0) {
- ERR_FAIL_INDEX_V(n.parent,i,NULL);
- ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
- ret_nodes[n.parent]->add_child(node);
- }
- }
-
-
- //do connections
-
- int cc = connections.size();
- const ConnectionData *cdata = connections.ptr();
-
- for(int i=0;i<cc;i++) {
-
- const ConnectionData &c=cdata[i];
- ERR_FAIL_INDEX_V( c.from, nc, NULL );
- ERR_FAIL_INDEX_V( c.to, nc, NULL );
-
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for(int j=0;j<c.binds.size();j++)
- binds[j]=props[ c.binds[j] ];
- }
-
- if (!ret_nodes[c.from] || !ret_nodes[c.to])
- continue;
- ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
- }
-
- return ret_nodes[0];
-
-}
-
-
-static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
-
- if (name_map.has(p_string))
- return name_map[p_string];
-
- int idx = name_map.size();
- name_map[p_string]=idx;
- return idx;
-}
-
-static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
-
- if (variant_map.has(p_variant))
- return variant_map[p_variant];
-
- int idx = variant_map.size();
- variant_map[p_variant]=idx;
- return idx;
-}
-
-void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
-
- if (p_node!=p_owner && !p_node->get_owner())
- return;
-
- NodeData nd;
- nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.type=_nm_get_string(p_node->get_type(),name_map);
- nd.parent=p_parent_idx;
-
- List<PropertyInfo> plist;
- p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
-
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
-
- NodeData::Property prop;
- prop.name=_nm_get_string(E->get().name,name_map);
- prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
- nd.properties.push_back(prop);
- }
-
- int idx = nodes.size();
- node_map[p_node]=idx;
- nodes.push_back(nd);
-
- for(int i=0;i<p_node->get_child_count();i++) {
-
- Node *c=p_node->get_child(i);
- _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
- }
-
-
-
-}
-
-void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
-
-
- List<MethodInfo> signals;
- p_node->get_signal_list(&signals);
-
- for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
-
- List<Node::Connection> conns;
- p_node->get_signal_connection_list(E->get().name,&conns);
- for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
-
- const Node::Connection &c = F->get();
- if (!(c.flags&CONNECT_PERSIST))
- continue;
- Node *n=c.target->cast_to<Node>();
- if (!n)
- continue;
-
- if (!node_map.has(n))
- continue;
-
- ConnectionData cd;
- cd.from=node_map[p_node];
- cd.to=node_map[n];
- cd.method=_nm_get_string(c.method,name_map);
- cd.signal=_nm_get_string(c.signal,name_map);
- for(int i=0;i<c.binds.size();i++) {
-
- cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
- }
- connections.push_back(cd);
- }
- }
-
-}
-
-
-Error ScenePreloader::load_scene(const String& p_path) {
-
- return ERR_CANT_OPEN;
-#if 0
- if (path==p_path)
- return OK;
-
- String p=Globals::get_singleton()->localize_path(p_path);
- clear();
-
- Node *scene = SceneLoader::load(p);
-
- ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
-
- path=p;
-
- Map<StringName,int> name_map;
- HashMap<Variant,int,VariantHasher> variant_map;
- Map<Node*,int> node_map;
-
- _parse_node(scene,scene,-1,name_map,variant_map,node_map);
-
-
- names.resize(name_map.size());
-
- for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
-
- names[E->get()]=E->key();
- }
-
- variants.resize(variant_map.size());
- const Variant *K=NULL;
- while((K=variant_map.next(K))) {
-
- int idx = variant_map[*K];
- variants[idx]=*K;
- }
-
-
- memdelete(scene); // <- me falto esto :(
- return OK;
-#endif
-}
-
-String ScenePreloader::get_scene_path() const {
-
- return path;
-}
-
-void ScenePreloader::clear() {
-
- names.clear();
- variants.clear();
- nodes.clear();
- connections.clear();
-
-}
-
-void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
-
-
- ERR_FAIL_COND( !d.has("names"));
- ERR_FAIL_COND( !d.has("variants"));
- ERR_FAIL_COND( !d.has("node_count"));
- ERR_FAIL_COND( !d.has("nodes"));
- ERR_FAIL_COND( !d.has("conn_count"));
- ERR_FAIL_COND( !d.has("conns"));
- ERR_FAIL_COND( !d.has("path"));
-
- DVector<String> snames = d["names"];
- if (snames.size()) {
-
- int namecount = snames.size();
- names.resize(namecount);
- DVector<String>::Read r =snames.read();
- for(int i=0;i<names.size();i++)
- names[i]=r[i];
- }
-
- Array svariants = d["variants"];
-
- if (svariants.size()) {
- int varcount=svariants.size();
- variants.resize(varcount);
- for(int i=0;i<varcount;i++) {
-
- variants[i]=svariants[i];
- }
-
- } else {
- variants.clear();
- }
-
- nodes.resize(d["node_count"]);
- int nc=nodes.size();
- if (nc) {
- DVector<int> snodes = d["nodes"];
- DVector<int>::Read r = snodes.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
- NodeData &nd = nodes[i];
- nd.parent=r[idx++];
- nd.type=r[idx++];
- nd.name=r[idx++];
- nd.properties.resize(r[idx++]);
- for(int j=0;j<nd.properties.size();j++) {
-
- nd.properties[j].name=r[idx++];
- nd.properties[j].value=r[idx++];
- }
- }
-
- }
-
- connections.resize(d["conn_count"]);
- int cc=connections.size();
-
- if (cc) {
-
- DVector<int> sconns = d["conns"];
- DVector<int>::Read r = sconns.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
- ConnectionData &cd = connections[nc];
- cd.from=r[idx++];
- cd.to=r[idx++];
- cd.signal=r[idx++];
- cd.method=r[idx++];
- cd.binds.resize(r[idx++]);
- for(int j=0;j<cd.binds.size();j++) {
-
- cd.binds[j]=r[idx++];
- }
- }
-
- }
-
-
-
- path=d["path"];
-
-}
-
-Dictionary ScenePreloader::_get_bundled_scene() const {
-
- DVector<String> rnames;
- rnames.resize(names.size());
-
- if (names.size()) {
-
- DVector<String>::Write r=rnames.write();
-
- for(int i=0;i<names.size();i++)
- r[i]=names[i];
- }
-
- Dictionary d;
- d["names"]=rnames;
- d["variants"]=variants;
-
- Vector<int> rnodes;
- d["node_count"]=nodes.size();
-
- for(int i=0;i<nodes.size();i++) {
-
- const NodeData &nd=nodes[i];
- rnodes.push_back(nd.parent);
- rnodes.push_back(nd.type);
- rnodes.push_back(nd.name);
- rnodes.push_back(nd.properties.size());
- for(int j=0;j<nd.properties.size();j++) {
-
- rnodes.push_back(nd.properties[j].name);
- rnodes.push_back(nd.properties[j].value);
- }
- }
-
- d["nodes"]=rnodes;
-
- Vector<int> rconns;
- d["conn_count"]=connections.size();
-
- for(int i=0;i<connections.size();i++) {
-
- const ConnectionData &cd=connections[i];
- rconns.push_back(cd.from);
- rconns.push_back(cd.to);
- rconns.push_back(cd.signal);
- rconns.push_back(cd.method);
- rconns.push_back(cd.binds.size());
- for(int j=0;j<cd.binds.size();i++)
- rconns.push_back(cd.binds[j]);
-
- }
-
- d["conns"]=rconns;
-
- d["path"]=path;
-
- return d;
-
-
-}
-
-void ScenePreloader::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
- ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
- ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
- ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
- ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
- ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
-
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
-#if 0
- List<String> extensions;
- SceneLoader::get_recognized_extensions(&extensions);
- String exthint;
- for (List<String>::Element*E=extensions.front();E;E=E->next()) {
-
- if (exthint!="")
- exthint+=",";
- exthint+="*."+E->get();
- }
-
- exthint+="; Scenes";
-
- ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
-#endif
-}
-
-ScenePreloader::ScenePreloader() {
-
-
-}
+#include "scene_preloader.h" +#include "globals.h" + +bool ScenePreloader::can_instance() const { + + return nodes.size()>0; +} + +Node *ScenePreloader::instance() const { + + int nc = nodes.size(); + ERR_FAIL_COND_V(nc==0,NULL); + + const StringName*snames=NULL; + int sname_count=names.size(); + if (sname_count) + snames=&names[0]; + + const Variant*props=NULL; + int prop_count=variants.size(); + if (prop_count) + props=&variants[0]; + + Vector<Variant> properties; + + const NodeData *nd = &nodes[0]; + + Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc ); + + for(int i=0;i<nc;i++) { + + const NodeData &n=nd[i]; + + + if (!ObjectTypeDB::is_type_enabled(snames[n.type])) { + ret_nodes[i]=NULL; + continue; + } + + Object * obj = ObjectTypeDB::instance(snames[ n.type ]); + ERR_FAIL_COND_V(!obj,NULL); + Node *node = obj->cast_to<Node>(); + ERR_FAIL_COND_V(!node,NULL); + + int nprop_count=n.properties.size(); + if (nprop_count) { + + const NodeData::Property* nprops=&n.properties[0]; + + for(int j=0;j<nprop_count;j++) { + + bool valid; + node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); + } + + + } + + node->set_name( snames[ n.name ] ); + ret_nodes[i]=node; + if (i>0) { + ERR_FAIL_INDEX_V(n.parent,i,NULL); + ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL); + ret_nodes[n.parent]->add_child(node); + } + } + + + //do connections + + int cc = connections.size(); + const ConnectionData *cdata = connections.ptr(); + + for(int i=0;i<cc;i++) { + + const ConnectionData &c=cdata[i]; + ERR_FAIL_INDEX_V( c.from, nc, NULL ); + ERR_FAIL_INDEX_V( c.to, nc, NULL ); + + Vector<Variant> binds; + if (c.binds.size()) { + binds.resize(c.binds.size()); + for(int j=0;j<c.binds.size();j++) + binds[j]=props[ c.binds[j] ]; + } + + if (!ret_nodes[c.from] || !ret_nodes[c.to]) + continue; + ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST ); + } + + return ret_nodes[0]; + +} + + +static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) { + + if (name_map.has(p_string)) + return name_map[p_string]; + + int idx = name_map.size(); + name_map[p_string]=idx; + return idx; +} + +static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) { + + if (variant_map.has(p_variant)) + return variant_map[p_variant]; + + int idx = variant_map.size(); + variant_map[p_variant]=idx; + return idx; +} + +void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) { + + if (p_node!=p_owner && !p_node->get_owner()) + return; + + NodeData nd; + nd.name=_nm_get_string(p_node->get_name(),name_map); + nd.type=_nm_get_string(p_node->get_type(),name_map); + nd.parent=p_parent_idx; + + List<PropertyInfo> plist; + p_node->get_property_list(&plist); + for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { + + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) + continue; + + NodeData::Property prop; + prop.name=_nm_get_string(E->get().name,name_map); + prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map); + nd.properties.push_back(prop); + } + + int idx = nodes.size(); + node_map[p_node]=idx; + nodes.push_back(nd); + + for(int i=0;i<p_node->get_child_count();i++) { + + Node *c=p_node->get_child(i); + _parse_node(p_owner,c,idx,name_map,variant_map,node_map); + } + + + +} + +void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) { + + + List<MethodInfo> signals; + p_node->get_signal_list(&signals); + + for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) { + + List<Node::Connection> conns; + p_node->get_signal_connection_list(E->get().name,&conns); + for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) { + + const Node::Connection &c = F->get(); + if (!(c.flags&CONNECT_PERSIST)) + continue; + Node *n=c.target->cast_to<Node>(); + if (!n) + continue; + + if (!node_map.has(n)) + continue; + + ConnectionData cd; + cd.from=node_map[p_node]; + cd.to=node_map[n]; + cd.method=_nm_get_string(c.method,name_map); + cd.signal=_nm_get_string(c.signal,name_map); + for(int i=0;i<c.binds.size();i++) { + + cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map)); + } + connections.push_back(cd); + } + } + +} + + +Error ScenePreloader::load_scene(const String& p_path) { + + return ERR_CANT_OPEN; +#if 0 + if (path==p_path) + return OK; + + String p=Globals::get_singleton()->localize_path(p_path); + clear(); + + Node *scene = SceneLoader::load(p); + + ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN); + + path=p; + + Map<StringName,int> name_map; + HashMap<Variant,int,VariantHasher> variant_map; + Map<Node*,int> node_map; + + _parse_node(scene,scene,-1,name_map,variant_map,node_map); + + + names.resize(name_map.size()); + + for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) { + + names[E->get()]=E->key(); + } + + variants.resize(variant_map.size()); + const Variant *K=NULL; + while((K=variant_map.next(K))) { + + int idx = variant_map[*K]; + variants[idx]=*K; + } + + + memdelete(scene); // <- me falto esto :( + return OK; +#endif +} + +String ScenePreloader::get_scene_path() const { + + return path; +} + +void ScenePreloader::clear() { + + names.clear(); + variants.clear(); + nodes.clear(); + connections.clear(); + +} + +void ScenePreloader::_set_bundled_scene(const Dictionary& d) { + + + ERR_FAIL_COND( !d.has("names")); + ERR_FAIL_COND( !d.has("variants")); + ERR_FAIL_COND( !d.has("node_count")); + ERR_FAIL_COND( !d.has("nodes")); + ERR_FAIL_COND( !d.has("conn_count")); + ERR_FAIL_COND( !d.has("conns")); + ERR_FAIL_COND( !d.has("path")); + + DVector<String> snames = d["names"]; + if (snames.size()) { + + int namecount = snames.size(); + names.resize(namecount); + DVector<String>::Read r =snames.read(); + for(int i=0;i<names.size();i++) + names[i]=r[i]; + } + + Array svariants = d["variants"]; + + if (svariants.size()) { + int varcount=svariants.size(); + variants.resize(varcount); + for(int i=0;i<varcount;i++) { + + variants[i]=svariants[i]; + } + + } else { + variants.clear(); + } + + nodes.resize(d["node_count"]); + int nc=nodes.size(); + if (nc) { + DVector<int> snodes = d["nodes"]; + DVector<int>::Read r = snodes.read(); + int idx=0; + for(int i=0;i<nc;i++) { + NodeData &nd = nodes[i]; + nd.parent=r[idx++]; + nd.type=r[idx++]; + nd.name=r[idx++]; + nd.properties.resize(r[idx++]); + for(int j=0;j<nd.properties.size();j++) { + + nd.properties[j].name=r[idx++]; + nd.properties[j].value=r[idx++]; + } + } + + } + + connections.resize(d["conn_count"]); + int cc=connections.size(); + + if (cc) { + + DVector<int> sconns = d["conns"]; + DVector<int>::Read r = sconns.read(); + int idx=0; + for(int i=0;i<nc;i++) { + ConnectionData &cd = connections[nc]; + cd.from=r[idx++]; + cd.to=r[idx++]; + cd.signal=r[idx++]; + cd.method=r[idx++]; + cd.binds.resize(r[idx++]); + for(int j=0;j<cd.binds.size();j++) { + + cd.binds[j]=r[idx++]; + } + } + + } + + + + path=d["path"]; + +} + +Dictionary ScenePreloader::_get_bundled_scene() const { + + DVector<String> rnames; + rnames.resize(names.size()); + + if (names.size()) { + + DVector<String>::Write r=rnames.write(); + + for(int i=0;i<names.size();i++) + r[i]=names[i]; + } + + Dictionary d; + d["names"]=rnames; + d["variants"]=variants; + + Vector<int> rnodes; + d["node_count"]=nodes.size(); + + for(int i=0;i<nodes.size();i++) { + + const NodeData &nd=nodes[i]; + rnodes.push_back(nd.parent); + rnodes.push_back(nd.type); + rnodes.push_back(nd.name); + rnodes.push_back(nd.properties.size()); + for(int j=0;j<nd.properties.size();j++) { + + rnodes.push_back(nd.properties[j].name); + rnodes.push_back(nd.properties[j].value); + } + } + + d["nodes"]=rnodes; + + Vector<int> rconns; + d["conn_count"]=connections.size(); + + for(int i=0;i<connections.size();i++) { + + const ConnectionData &cd=connections[i]; + rconns.push_back(cd.from); + rconns.push_back(cd.to); + rconns.push_back(cd.signal); + rconns.push_back(cd.method); + rconns.push_back(cd.binds.size()); + for(int j=0;j<cd.binds.size();i++) + rconns.push_back(cd.binds[j]); + + } + + d["conns"]=rconns; + + d["path"]=path; + + return d; + + +} + +void ScenePreloader::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene); + ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path); + ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance); + ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance); + ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene); + ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene); + + ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene")); +#if 0 + List<String> extensions; + SceneLoader::get_recognized_extensions(&extensions); + String exthint; + for (List<String>::Element*E=extensions.front();E;E=E->next()) { + + if (exthint!="") + exthint+=","; + exthint+="*."+E->get(); + } + + exthint+="; Scenes"; + + ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path")); +#endif +} + +ScenePreloader::ScenePreloader() { + + +} |