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-rw-r--r--scene/resources/scene_format_text.h170
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diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
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+/*************************************************************************/
+/* scene_format_text.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SCENE_FORMAT_TEXT_H
+#define SCENE_FORMAT_TEXT_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/file_access.h"
+#include "scene/resources/packed_scene.h"
+#include "variant_parser.h"
+
+
+
+class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
+
+ String local_path;
+ String res_path;
+ String error_text;
+
+ FileAccess *f;
+
+ VariantParser::StreamFile stream;
+
+ struct ExtResource {
+ String path;
+ String type;
+ };
+
+
+ bool is_scene;
+ String res_type;
+
+ bool ignore_resource_parsing;
+
+// Map<String,String> remaps;
+
+ Map<int,ExtResource> ext_resources;
+
+ int resources_total;
+ int resource_current;
+ String resource_type;
+
+ VariantParser::Tag next_tag;
+
+ mutable int lines;
+
+ Map<String,String> remaps;
+ //void _printerr();
+
+ static Error _parse_sub_resources(void* p_self, VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText*>(p_self)->_parse_sub_resource(p_stream,r_res,line,r_err_str); }
+ static Error _parse_ext_resources(void* p_self, VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText*>(p_self)->_parse_ext_resource(p_stream,r_res,line,r_err_str); }
+
+ Error _parse_sub_resource(VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str);
+ Error _parse_ext_resource(VariantParser::Stream* p_stream,Ref<Resource>& r_res,int &line,String &r_err_str);
+
+ VariantParser::ResourceParser rp;
+
+
+ Ref<PackedScene> packed_scene;
+
+
+friend class ResourceFormatLoaderText;
+
+ List<RES> resource_cache;
+ Error error;
+
+ RES resource;
+
+public:
+
+ virtual void set_local_path(const String& p_local_path);
+ virtual Ref<Resource> get_resource();
+ virtual Error poll();
+ virtual int get_stage() const;
+ virtual int get_stage_count() const;
+
+ void open(FileAccess *p_f, bool p_skip_first_tag=false);
+ String recognize(FileAccess *p_f);
+ void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
+ Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map);
+
+
+ ~ResourceInteractiveLoaderText();
+
+};
+
+
+
+class ResourceFormatLoaderText : public ResourceFormatLoader {
+public:
+
+ virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
+ virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String& p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+ virtual void get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types=false);
+ virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
+
+
+};
+
+
+class ResourceFormatSaverTextInstance {
+
+ String local_path;
+
+ Ref<PackedScene> packed_scene;
+
+ bool takeover_paths;
+ bool relative_paths;
+ bool bundle_resources;
+ bool skip_editor;
+ FileAccess *f;
+ Set<RES> resource_set;
+ List<RES> saved_resources;
+ Map<RES,int> external_resources;
+ Map<RES,int> internal_resources;
+
+ void _find_resources(const Variant& p_variant,bool p_main=false);
+
+ static String _write_resources(void *ud,const RES& p_resource);
+ String _write_resource(const RES& res);
+
+
+public:
+
+ Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
+
+
+};
+
+class ResourceFormatSaverText : public ResourceFormatSaver {
+public:
+ static ResourceFormatSaverText* singleton;
+ virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
+ virtual bool recognize(const RES& p_resource) const;
+ virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
+
+ ResourceFormatSaverText();
+};
+
+
+#endif // SCENE_FORMAT_TEXT_H