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Diffstat (limited to 'scene/resources/sample_library.h')
-rw-r--r-- | scene/resources/sample_library.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/scene/resources/sample_library.h b/scene/resources/sample_library.h deleted file mode 100644 index d09eea64c5..0000000000 --- a/scene/resources/sample_library.h +++ /dev/null @@ -1,78 +0,0 @@ -/*************************************************************************/ -/* sample_library.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SAMPLE_LIBRARY_H -#define SAMPLE_LIBRARY_H - -#include "resource.h" -#include "scene/resources/sample.h" -#include "map.h" - -class SampleLibrary : public Resource { - - GDCLASS(SampleLibrary,Resource); - - struct SampleData { - - Ref<Sample> sample; - float db; - float pitch_scale; - - SampleData() { db=0; pitch_scale=1; } - }; - - Map<StringName,SampleData > sample_map; - - Array _get_sample_list() const; -protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - -public: - - - - void add_sample(const StringName& p_name, const Ref<Sample>& p_sample); - bool has_sample(const StringName& p_name) const; - void sample_set_volume_db(const StringName& p_name, float p_db); - float sample_get_volume_db(const StringName& p_name) const; - void sample_set_pitch_scale(const StringName& p_name, float p_pitch); - float sample_get_pitch_scale(const StringName& p_name) const; - Ref<Sample> get_sample(const StringName& p_name) const; - void get_sample_list(List<StringName> *p_samples) const; - void remove_sample(const StringName& p_name); - StringName get_sample_idx(int p_idx) const; - - SampleLibrary(); -}; - -#endif // SAMPLE_LIBRARY_H |