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diff --git a/scene/resources/room.h b/scene/resources/room.h
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+/*************************************************************************/
+/* room.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ROOM_BOUNDS_H
+#define ROOM_BOUNDS_H
+
+#include "resource.h"
+#include "bsp_tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class RoomBounds : public Resource {
+
+ OBJ_TYPE( RoomBounds, Resource );
+ RES_BASE_EXTENSION("room");
+
+ RID area;
+ DVector<Face3> geometry_hint;
+
+ void _regenerate_bsp();
+ void _regenerate_bsp_cubic();
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ virtual RID get_rid();
+
+ void set_bounds( const BSP_Tree& p_bounds );
+ BSP_Tree get_bounds() const;
+
+ void set_geometry_hint(const DVector<Face3>& geometry_hint);
+ const DVector<Face3>& get_geometry_hint() const;
+
+ RoomBounds();
+ ~RoomBounds();
+
+};
+
+#endif // ROOM_H