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+/*************************************************************************/
+/* resource_format_text.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RESOURCE_FORMAT_TEXT_H
+#define RESOURCE_FORMAT_TEXT_H
+
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/file_access.h"
+#include "core/variant_parser.h"
+#include "scene/resources/packed_scene.h"
+
+class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
+
+ bool translation_remapped;
+ String local_path;
+ String res_path;
+ String error_text;
+
+ FileAccess *f;
+
+ VariantParser::StreamFile stream;
+
+ struct ExtResource {
+ String path;
+ String type;
+ };
+
+ bool is_scene;
+ String res_type;
+
+ bool ignore_resource_parsing;
+
+ //Map<String,String> remaps;
+
+ Map<int, ExtResource> ext_resources;
+
+ int resources_total;
+ int resource_current;
+ String resource_type;
+
+ VariantParser::Tag next_tag;
+
+ mutable int lines;
+
+ Map<String, String> remaps;
+ //void _printerr();
+
+ static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
+ static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceInteractiveLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
+
+ Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
+ Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
+
+ // for converter
+ class DummyResource : public Resource {
+ public:
+ };
+
+ struct DummyReadData {
+
+ Map<RES, int> external_resources;
+ Map<int, RES> rev_external_resources;
+ Set<RES> resource_set;
+ Map<int, RES> resource_map;
+ };
+
+ static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); }
+ static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); }
+
+ static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
+ static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
+
+ VariantParser::ResourceParser rp;
+
+ friend class ResourceFormatLoaderText;
+
+ List<RES> resource_cache;
+ Error error;
+
+ RES resource;
+
+ Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
+
+public:
+ virtual void set_local_path(const String &p_local_path);
+ virtual Ref<Resource> get_resource();
+ virtual Error poll();
+ virtual int get_stage() const;
+ virtual int get_stage_count() const;
+ virtual void set_translation_remapped(bool p_remapped);
+
+ void open(FileAccess *p_f, bool p_skip_first_tag = false);
+ String recognize(FileAccess *p_f);
+ void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
+ Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map);
+
+ Error save_as_binary(FileAccess *p_f, const String &p_path);
+ ResourceInteractiveLoaderText();
+ ~ResourceInteractiveLoaderText();
+};
+
+class ResourceFormatLoaderText : public ResourceFormatLoader {
+ GDCLASS(ResourceFormatLoaderText, ResourceFormatLoader)
+public:
+ static ResourceFormatLoaderText *singleton;
+ virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+ virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
+ virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+
+ static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
+
+ ResourceFormatLoaderText() { singleton = this; }
+};
+
+class ResourceFormatSaverTextInstance {
+
+ String local_path;
+
+ Ref<PackedScene> packed_scene;
+
+ bool takeover_paths;
+ bool relative_paths;
+ bool bundle_resources;
+ bool skip_editor;
+ FileAccess *f;
+
+ struct NonPersistentKey { //for resource properties generated on the fly
+ RES base;
+ StringName property;
+ bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
+ };
+
+ Map<NonPersistentKey, RES> non_persistent_map;
+
+ Set<RES> resource_set;
+ List<RES> saved_resources;
+ Map<RES, int> external_resources;
+ Map<RES, int> internal_resources;
+
+ struct ResourceSort {
+ RES resource;
+ int index;
+ bool operator<(const ResourceSort& p_right) const {
+ return index < p_right.index;
+ }
+
+ };
+
+ void _find_resources(const Variant &p_variant, bool p_main = false);
+
+ static String _write_resources(void *ud, const RES &p_resource);
+ String _write_resource(const RES &res);
+
+public:
+ Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+};
+
+class ResourceFormatSaverText : public ResourceFormatSaver {
+ GDCLASS(ResourceFormatSaverText, ResourceFormatSaver)
+public:
+ static ResourceFormatSaverText *singleton;
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual bool recognize(const RES &p_resource) const;
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+
+ ResourceFormatSaverText();
+};
+
+#endif // RESOURCE_FORMAT_TEXT_H