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Diffstat (limited to 'scene/resources/ray_shape_3d.h')
-rw-r--r-- | scene/resources/ray_shape_3d.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h deleted file mode 100644 index 2da6311321..0000000000 --- a/scene/resources/ray_shape_3d.h +++ /dev/null @@ -1,56 +0,0 @@ -/*************************************************************************/ -/* ray_shape_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef RAY_SHAPE_H -#define RAY_SHAPE_H -#include "scene/resources/shape_3d.h" - -class RayShape3D : public Shape3D { - GDCLASS(RayShape3D, Shape3D); - float length = 1.0; - bool slips_on_slope = false; - -protected: - static void _bind_methods(); - virtual void _update_shape() override; - -public: - void set_length(float p_length); - float get_length() const; - - void set_slips_on_slope(bool p_active); - bool get_slips_on_slope() const; - - virtual Vector<Vector3> get_debug_mesh_lines() const override; - virtual real_t get_enclosing_radius() const override; - - RayShape3D(); -}; -#endif // RAY_SHAPE_H |