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-rw-r--r--scene/resources/ray_shape_3d.cpp91
1 files changed, 0 insertions, 91 deletions
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
deleted file mode 100644
index 5446b4daab..0000000000
--- a/scene/resources/ray_shape_3d.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-/*************************************************************************/
-/* ray_shape_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "ray_shape_3d.h"
-
-#include "servers/physics_server_3d.h"
-
-Vector<Vector3> RayShape3D::get_debug_mesh_lines() const {
- Vector<Vector3> points;
- points.push_back(Vector3());
- points.push_back(Vector3(0, 0, get_length()));
-
- return points;
-}
-
-real_t RayShape3D::get_enclosing_radius() const {
- return length;
-}
-
-void RayShape3D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
- Shape3D::_update_shape();
-}
-
-void RayShape3D::set_length(float p_length) {
- length = p_length;
- _update_shape();
- notify_change_to_owners();
-}
-
-float RayShape3D::get_length() const {
- return length;
-}
-
-void RayShape3D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
- notify_change_to_owners();
-}
-
-bool RayShape3D::get_slips_on_slope() const {
- return slips_on_slope;
-}
-
-void RayShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length);
-
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
-}
-
-RayShape3D::RayShape3D() :
- Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
- /* Code copied from setters to prevent the use of uninitialized variables */
- _update_shape();
- notify_change_to_owners();
-}