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Diffstat (limited to 'scene/resources/ray_shape_3d.cpp')
-rw-r--r-- | scene/resources/ray_shape_3d.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp new file mode 100644 index 0000000000..39df4c22f9 --- /dev/null +++ b/scene/resources/ray_shape_3d.cpp @@ -0,0 +1,98 @@ +/*************************************************************************/ +/* ray_shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "ray_shape_3d.h" + +#include "servers/physics_server_3d.h" + +Vector<Vector3> RayShape3D::get_debug_mesh_lines() const { + Vector<Vector3> points; + points.push_back(Vector3()); + points.push_back(Vector3(0, 0, get_length())); + + return points; +} + +real_t RayShape3D::get_enclosing_radius() const { + return length; +} + +void RayShape3D::_update_shape() { + Dictionary d; + d["length"] = length; + d["slips_on_slope"] = slips_on_slope; + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); + Shape3D::_update_shape(); +} + +void RayShape3D::set_length(float p_length) { + length = p_length; + _update_shape(); + notify_change_to_owners(); + _change_notify("length"); +} + +float RayShape3D::get_length() const { + return length; +} + +void RayShape3D::set_slips_on_slope(bool p_active) { + slips_on_slope = p_active; + _update_shape(); + notify_change_to_owners(); + _change_notify("slips_on_slope"); +} + +bool RayShape3D::get_slips_on_slope() const { + return slips_on_slope; +} + +void RayShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length); + + ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope); + ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); +} + +RayShape3D::RayShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) { + length = 1.0; + slips_on_slope = false; + + /* Code copied from setters to prevent the use of uninitialized variables */ + _update_shape(); + notify_change_to_owners(); + _change_notify("length"); + _change_notify("slips_on_slope"); +} |