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-rw-r--r--scene/resources/ray_shape_3d.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
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+/*************************************************************************/
+/* ray_shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_shape_3d.h"
+
+#include "servers/physics_server_3d.h"
+
+Vector<Vector3> RayShape3D::get_debug_mesh_lines() const {
+ Vector<Vector3> points;
+ points.push_back(Vector3());
+ points.push_back(Vector3(0, 0, get_length()));
+
+ return points;
+}
+
+real_t RayShape3D::get_enclosing_radius() const {
+ return length;
+}
+
+void RayShape3D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
+ Shape3D::_update_shape();
+}
+
+void RayShape3D::set_length(float p_length) {
+ length = p_length;
+ _update_shape();
+ notify_change_to_owners();
+}
+
+float RayShape3D::get_length() const {
+ return length;
+}
+
+void RayShape3D::set_slips_on_slope(bool p_active) {
+ slips_on_slope = p_active;
+ _update_shape();
+ notify_change_to_owners();
+}
+
+bool RayShape3D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
+void RayShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
+}
+
+RayShape3D::RayShape3D() :
+ Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
+ /* Code copied from setters to prevent the use of uninitialized variables */
+ _update_shape();
+ notify_change_to_owners();
+}