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-rw-r--r--scene/resources/primitive_meshes.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index a3de34d3e3..7915cb0028 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -108,7 +108,7 @@ class CapsuleMesh : public PrimitiveMesh {
private:
float radius = 1.0;
- float mid_height = 1.0;
+ float height = 3.0;
int radial_segments = 64;
int rings = 8;
@@ -120,8 +120,8 @@ public:
void set_radius(const float p_radius);
float get_radius() const;
- void set_mid_height(const float p_mid_height);
- float get_mid_height() const;
+ void set_height(const float p_height);
+ float get_height() const;
void set_radial_segments(const int p_segments);
int get_radial_segments() const;