diff options
Diffstat (limited to 'scene/resources/primitive_meshes.h')
-rw-r--r-- | scene/resources/primitive_meshes.h | 237 |
1 files changed, 167 insertions, 70 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 5f17680c9e..7915cb0028 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,6 @@ This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { - GDCLASS(PrimitiveMesh, Mesh); private: @@ -50,17 +49,19 @@ private: mutable AABB aabb; AABB custom_aabb; - mutable int array_len; - mutable int index_array_len; + mutable int array_len = 0; + mutable int index_array_len = 0; Ref<Material> material; - bool flip_faces; + bool flip_faces = false; - mutable bool pending_request; + // make sure we do an update after we've finished constructing our object + mutable bool pending_request = true; void _update() const; protected: - Mesh::PrimitiveType primitive_type; + // assume primitive triangles as the type, correct for all but one and it will change this :) + Mesh::PrimitiveType primitive_type = Mesh::PRIMITIVE_TRIANGLES; static void _bind_methods(); @@ -68,20 +69,21 @@ protected: void _request_update(); public: - virtual int get_surface_count() const; - virtual int surface_get_array_len(int p_idx) const; - virtual int surface_get_array_index_len(int p_idx) const; - virtual Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_blend_shape_arrays(int p_surface) const; - virtual Dictionary surface_get_lods(int p_surface) const; - virtual uint32_t surface_get_format(int p_idx) const; - virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); - virtual Ref<Material> surface_get_material(int p_idx) const; - virtual int get_blend_shape_count() const; - virtual StringName get_blend_shape_name(int p_index) const; - virtual AABB get_aabb() const; - virtual RID get_rid() const; + virtual int get_surface_count() const override; + virtual int surface_get_array_len(int p_idx) const override; + virtual int surface_get_array_index_len(int p_idx) const override; + virtual Array surface_get_arrays(int p_surface) const override; + virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual Dictionary surface_get_lods(int p_surface) const override; + virtual uint32_t surface_get_format(int p_idx) const override; + virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; + virtual int get_blend_shape_count() const override; + virtual StringName get_blend_shape_name(int p_index) const override; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; + virtual AABB get_aabb() const override; + virtual RID get_rid() const override; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; @@ -105,21 +107,21 @@ class CapsuleMesh : public PrimitiveMesh { GDCLASS(CapsuleMesh, PrimitiveMesh); private: - float radius; - float mid_height; - int radial_segments; - int rings; + float radius = 1.0; + float height = 3.0; + int radial_segments = 64; + int rings = 8; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); float get_radius() const; - void set_mid_height(const float p_mid_height); - float get_mid_height() const; + void set_height(const float p_height); + float get_height() const; void set_radial_segments(const int p_segments); int get_radial_segments() const; @@ -131,21 +133,20 @@ public: }; /** - Similar to test cube but with subdivision support and different texture coordinates + A box */ -class CubeMesh : public PrimitiveMesh { - - GDCLASS(CubeMesh, PrimitiveMesh); +class BoxMesh : public PrimitiveMesh { + GDCLASS(BoxMesh, PrimitiveMesh); private: - Vector3 size; - int subdivide_w; - int subdivide_h; - int subdivide_d; + Vector3 size = Vector3(2.0, 2.0, 2.0); + int subdivide_w = 0; + int subdivide_h = 0; + int subdivide_d = 0; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Vector3 &p_size); @@ -160,7 +161,7 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; - CubeMesh(); + BoxMesh(); }; /** @@ -168,19 +169,18 @@ public: */ class CylinderMesh : public PrimitiveMesh { - GDCLASS(CylinderMesh, PrimitiveMesh); private: - float top_radius; - float bottom_radius; - float height; - int radial_segments; - int rings; + float top_radius = 1.0; + float bottom_radius = 1.0; + float height = 2.0; + int radial_segments = 64; + int rings = 4; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_top_radius(const float p_radius); @@ -205,17 +205,17 @@ public: Similar to quadmesh but with tessellation support */ class PlaneMesh : public PrimitiveMesh { - GDCLASS(PlaneMesh, PrimitiveMesh); private: - Size2 size; - int subdivide_w; - int subdivide_d; + Size2 size = Size2(2.0, 2.0); + int subdivide_w = 0; + int subdivide_d = 0; + Vector3 center_offset; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Size2 &p_size); @@ -227,6 +227,9 @@ public: void set_subdivide_depth(const int p_divisions); int get_subdivide_depth() const; + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; + PlaneMesh(); }; @@ -234,19 +237,18 @@ public: A prism shapen, handy for ramps, triangles, etc. */ class PrismMesh : public PrimitiveMesh { - GDCLASS(PrismMesh, PrimitiveMesh); private: - float left_to_right; - Vector3 size; - int subdivide_w; - int subdivide_h; - int subdivide_d; + float left_to_right = 0.5; + Vector3 size = Vector3(2.0, 2.0, 2.0); + int subdivide_w = 0; + int subdivide_h = 0; + int subdivide_d = 0; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_left_to_right(const float p_left_to_right); @@ -272,40 +274,42 @@ public: */ class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh); private: - Size2 size; + Size2 size = Size2(1.0, 1.0); + Vector3 center_offset; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: QuadMesh(); void set_size(const Size2 &p_size); Size2 get_size() const; + + void set_center_offset(const Vector3 p_offset); + Vector3 get_center_offset() const; }; /** A sphere.. */ class SphereMesh : public PrimitiveMesh { - GDCLASS(SphereMesh, PrimitiveMesh); private: - float radius; - float height; - int radial_segments; - int rings; - bool is_hemisphere; + float radius = 1.0; + float height = 2.0; + int radial_segments = 64; + int rings = 32; + bool is_hemisphere = false; protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -331,14 +335,107 @@ public: */ class PointMesh : public PrimitiveMesh { - GDCLASS(PointMesh, PrimitiveMesh) protected: - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: PointMesh(); }; +class TubeTrailMesh : public PrimitiveMesh { + GDCLASS(TubeTrailMesh, PrimitiveMesh); + +private: + float radius = 1.0; + int radial_steps = 8; + int sections = 5; + float section_length = 0.2; + int section_rings = 3; + + Ref<Curve> curve; + + void _curve_changed(); + +protected: + static void _bind_methods(); + virtual void _create_mesh_array(Array &p_arr) const override; + +public: + void set_radius(const float p_radius); + float get_radius() const; + + void set_radial_steps(const int p_radial_steps); + int get_radial_steps() const; + + void set_sections(const int p_sections); + int get_sections() const; + + void set_section_length(float p_sectionlength); + float get_section_length() const; + + void set_section_rings(const int p_section_rings); + int get_section_rings() const; + + void set_curve(const Ref<Curve> &p_curve); + Ref<Curve> get_curve() const; + + virtual int get_builtin_bind_pose_count() const override; + virtual Transform3D get_builtin_bind_pose(int p_index) const override; + + TubeTrailMesh(); +}; + +class RibbonTrailMesh : public PrimitiveMesh { + GDCLASS(RibbonTrailMesh, PrimitiveMesh); + +public: + enum Shape { + SHAPE_FLAT, + SHAPE_CROSS + }; + +private: + float size = 1.0; + int sections = 5; + float section_length = 0.2; + int section_segments = 3; + + Shape shape = SHAPE_CROSS; + + Ref<Curve> curve; + + void _curve_changed(); + +protected: + static void _bind_methods(); + virtual void _create_mesh_array(Array &p_arr) const override; + +public: + void set_shape(Shape p_shape); + Shape get_shape() const; + + void set_size(const float p_size); + float get_size() const; + + void set_sections(const int p_sections); + int get_sections() const; + + void set_section_length(float p_sectionlength); + float get_section_length() const; + + void set_section_segments(const int p_section_segments); + int get_section_segments() const; + + void set_curve(const Ref<Curve> &p_curve); + Ref<Curve> get_curve() const; + + virtual int get_builtin_bind_pose_count() const override; + virtual Transform3D get_builtin_bind_pose(int p_index) const override; + + RibbonTrailMesh(); +}; + +VARIANT_ENUM_CAST(RibbonTrailMesh::Shape) #endif |