diff options
Diffstat (limited to 'scene/resources/primitive_meshes.h')
-rw-r--r-- | scene/resources/primitive_meshes.h | 52 |
1 files changed, 22 insertions, 30 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 5f17680c9e..f0ae611b5e 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -42,7 +42,6 @@ This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { - GDCLASS(PrimitiveMesh, Mesh); private: @@ -68,20 +67,20 @@ protected: void _request_update(); public: - virtual int get_surface_count() const; - virtual int surface_get_array_len(int p_idx) const; - virtual int surface_get_array_index_len(int p_idx) const; - virtual Array surface_get_arrays(int p_surface) const; - virtual Array surface_get_blend_shape_arrays(int p_surface) const; - virtual Dictionary surface_get_lods(int p_surface) const; - virtual uint32_t surface_get_format(int p_idx) const; - virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const; - virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); - virtual Ref<Material> surface_get_material(int p_idx) const; - virtual int get_blend_shape_count() const; - virtual StringName get_blend_shape_name(int p_index) const; - virtual AABB get_aabb() const; - virtual RID get_rid() const; + virtual int get_surface_count() const override; + virtual int surface_get_array_len(int p_idx) const override; + virtual int surface_get_array_index_len(int p_idx) const override; + virtual Array surface_get_arrays(int p_surface) const override; + virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual Dictionary surface_get_lods(int p_surface) const override; + virtual uint32_t surface_get_format(int p_idx) const override; + virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; + virtual int get_blend_shape_count() const override; + virtual StringName get_blend_shape_name(int p_index) const override; + virtual AABB get_aabb() const override; + virtual RID get_rid() const override; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; @@ -112,7 +111,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -134,7 +133,6 @@ public: Similar to test cube but with subdivision support and different texture coordinates */ class CubeMesh : public PrimitiveMesh { - GDCLASS(CubeMesh, PrimitiveMesh); private: @@ -145,7 +143,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Vector3 &p_size); @@ -168,7 +166,6 @@ public: */ class CylinderMesh : public PrimitiveMesh { - GDCLASS(CylinderMesh, PrimitiveMesh); private: @@ -180,7 +177,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_top_radius(const float p_radius); @@ -205,7 +202,6 @@ public: Similar to quadmesh but with tessellation support */ class PlaneMesh : public PrimitiveMesh { - GDCLASS(PlaneMesh, PrimitiveMesh); private: @@ -215,7 +211,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_size(const Size2 &p_size); @@ -234,7 +230,6 @@ public: A prism shapen, handy for ramps, triangles, etc. */ class PrismMesh : public PrimitiveMesh { - GDCLASS(PrismMesh, PrimitiveMesh); private: @@ -246,7 +241,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_left_to_right(const float p_left_to_right); @@ -272,7 +267,6 @@ public: */ class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh); private: @@ -280,7 +274,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: QuadMesh(); @@ -293,7 +287,6 @@ public: A sphere.. */ class SphereMesh : public PrimitiveMesh { - GDCLASS(SphereMesh, PrimitiveMesh); private: @@ -305,7 +298,7 @@ private: protected: static void _bind_methods(); - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: void set_radius(const float p_radius); @@ -331,11 +324,10 @@ public: */ class PointMesh : public PrimitiveMesh { - GDCLASS(PointMesh, PrimitiveMesh) protected: - virtual void _create_mesh_array(Array &p_arr) const; + virtual void _create_mesh_array(Array &p_arr) const override; public: PointMesh(); |