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-rw-r--r--scene/resources/primitive_meshes.h109
1 files changed, 106 insertions, 3 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index bb3df9d10e..7915cb0028 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -81,6 +81,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const override;
virtual int get_blend_shape_count() const override;
virtual StringName get_blend_shape_name(int p_index) const override;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
virtual AABB get_aabb() const override;
virtual RID get_rid() const override;
@@ -107,7 +108,7 @@ class CapsuleMesh : public PrimitiveMesh {
private:
float radius = 1.0;
- float mid_height = 1.0;
+ float height = 3.0;
int radial_segments = 64;
int rings = 8;
@@ -119,8 +120,8 @@ public:
void set_radius(const float p_radius);
float get_radius() const;
- void set_mid_height(const float p_mid_height);
- float get_mid_height() const;
+ void set_height(const float p_height);
+ float get_height() const;
void set_radial_segments(const int p_segments);
int get_radial_segments() const;
@@ -210,6 +211,7 @@ private:
Size2 size = Size2(2.0, 2.0);
int subdivide_w = 0;
int subdivide_d = 0;
+ Vector3 center_offset;
protected:
static void _bind_methods();
@@ -225,6 +227,9 @@ public:
void set_subdivide_depth(const int p_divisions);
int get_subdivide_depth() const;
+ void set_center_offset(const Vector3 p_offset);
+ Vector3 get_center_offset() const;
+
PlaneMesh();
};
@@ -273,6 +278,7 @@ class QuadMesh : public PrimitiveMesh {
private:
Size2 size = Size2(1.0, 1.0);
+ Vector3 center_offset;
protected:
static void _bind_methods();
@@ -283,6 +289,9 @@ public:
void set_size(const Size2 &p_size);
Size2 get_size() const;
+
+ void set_center_offset(const Vector3 p_offset);
+ Vector3 get_center_offset() const;
};
/**
@@ -335,4 +344,98 @@ public:
PointMesh();
};
+class TubeTrailMesh : public PrimitiveMesh {
+ GDCLASS(TubeTrailMesh, PrimitiveMesh);
+
+private:
+ float radius = 1.0;
+ int radial_steps = 8;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_rings = 3;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_radius(const float p_radius);
+ float get_radius() const;
+
+ void set_radial_steps(const int p_radial_steps);
+ int get_radial_steps() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_rings(const int p_section_rings);
+ int get_section_rings() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform3D get_builtin_bind_pose(int p_index) const override;
+
+ TubeTrailMesh();
+};
+
+class RibbonTrailMesh : public PrimitiveMesh {
+ GDCLASS(RibbonTrailMesh, PrimitiveMesh);
+
+public:
+ enum Shape {
+ SHAPE_FLAT,
+ SHAPE_CROSS
+ };
+
+private:
+ float size = 1.0;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_segments = 3;
+
+ Shape shape = SHAPE_CROSS;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_shape(Shape p_shape);
+ Shape get_shape() const;
+
+ void set_size(const float p_size);
+ float get_size() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_segments(const int p_section_segments);
+ int get_section_segments() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform3D get_builtin_bind_pose(int p_index) const override;
+
+ RibbonTrailMesh();
+};
+
+VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif