diff options
Diffstat (limited to 'scene/resources/primitive_meshes.h')
-rw-r--r-- | scene/resources/primitive_meshes.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 5f17680c9e..3cffa44e3a 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -42,7 +42,6 @@ This class is set apart that it assumes a single surface is always generated for our mesh. */ class PrimitiveMesh : public Mesh { - GDCLASS(PrimitiveMesh, Mesh); private: @@ -134,7 +133,6 @@ public: Similar to test cube but with subdivision support and different texture coordinates */ class CubeMesh : public PrimitiveMesh { - GDCLASS(CubeMesh, PrimitiveMesh); private: @@ -168,7 +166,6 @@ public: */ class CylinderMesh : public PrimitiveMesh { - GDCLASS(CylinderMesh, PrimitiveMesh); private: @@ -205,7 +202,6 @@ public: Similar to quadmesh but with tessellation support */ class PlaneMesh : public PrimitiveMesh { - GDCLASS(PlaneMesh, PrimitiveMesh); private: @@ -234,7 +230,6 @@ public: A prism shapen, handy for ramps, triangles, etc. */ class PrismMesh : public PrimitiveMesh { - GDCLASS(PrismMesh, PrimitiveMesh); private: @@ -272,7 +267,6 @@ public: */ class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh); private: @@ -293,7 +287,6 @@ public: A sphere.. */ class SphereMesh : public PrimitiveMesh { - GDCLASS(SphereMesh, PrimitiveMesh); private: @@ -331,7 +324,6 @@ public: */ class PointMesh : public PrimitiveMesh { - GDCLASS(PointMesh, PrimitiveMesh) protected: |