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Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r--scene/resources/primitive_meshes.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index f4fd81b25f..9fa483bf36 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -2190,12 +2190,12 @@ RibbonTrailMesh::RibbonTrailMesh() {
/* TextMesh */
/*************************************************************************/
-void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) const {
- if (cache.has(p_hash)) {
+void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph &p_gl) const {
+ if (cache.has(p_key)) {
return;
}
- GlyphMeshData &gl_data = cache[p_hash];
+ GlyphMeshData &gl_data = cache[p_key];
Dictionary d = TS->font_get_glyph_contours(p_gl.font_rid, p_gl.font_size, p_gl.index);
Vector2 origin = Vector2(p_gl.x_off, p_gl.y_off) * pixel_size;
@@ -2437,11 +2437,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
continue;
}
if (glyphs[i].font_rid != RID()) {
- uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
- hash = hash_murmur3_one_32(glyphs[i].index, hash);
-
- _generate_glyph_mesh_data(hash, glyphs[i]);
- GlyphMeshData &gl_data = cache[hash];
+ GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
+ _generate_glyph_mesh_data(key, glyphs[i]);
+ GlyphMeshData &gl_data = cache[key];
p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
@@ -2496,10 +2494,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
continue;
}
if (glyphs[i].font_rid != RID()) {
- uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
- hash = hash_murmur3_one_32(glyphs[i].index, hash);
-
- const GlyphMeshData &gl_data = cache[hash];
+ GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
+ _generate_glyph_mesh_data(key, glyphs[i]);
+ const GlyphMeshData &gl_data = cache[key];
int64_t ts = gl_data.triangles.size();
const Vector2 *ts_ptr = gl_data.triangles.ptr();