diff options
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 6dedb74fad..db58fe7823 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -376,17 +376,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { z = radius * cos(0.5 * Math_PI * v); for (i = 0; i <= radial_segments; i++) { - float u = i; - u /= radial_segments; + float u2 = i; + u2 /= radial_segments; - x = sin(u * (Math_PI * 2.0)); - y = -cos(u * (Math_PI * 2.0)); + x = sin(u2 * (Math_PI * 2.0)); + y = -cos(u2 * (Math_PI * 2.0)); Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height)); normals.push_back(p.normalized()); ADD_TANGENT(-y, x, 0.0, 1.0) - uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); + uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); point++; if (i > 0 && j > 0) { |