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-rw-r--r--scene/resources/primitive_meshes.cpp640
1 files changed, 363 insertions, 277 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index f038a79b8f..e993936350 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -152,8 +152,8 @@ Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const {
return Dictionary(); //not really supported
}
-Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
- return Array(); //not really supported
+TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ return TypedArray<Array>(); //not really supported
}
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
@@ -990,6 +990,13 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
Size2 start_pos = size * -0.5;
+ Vector3 normal = Vector3(0.0, 1.0, 0.0);
+ if (orientation == FACE_X) {
+ normal = Vector3(1.0, 0.0, 0.0);
+ } else if (orientation == FACE_Z) {
+ normal = Vector3(0.0, 0.0, 1.0);
+ }
+
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
@@ -1015,8 +1022,14 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
u /= (subdivide_w + 1.0);
v /= (subdivide_d + 1.0);
- points.push_back(Vector3(-x, 0.0, -z) + center_offset);
- normals.push_back(Vector3(0.0, 1.0, 0.0));
+ if (orientation == FACE_X) {
+ points.push_back(Vector3(0.0, z, x) + center_offset);
+ } else if (orientation == FACE_Y) {
+ points.push_back(Vector3(-x, 0.0, -z) + center_offset);
+ } else if (orientation == FACE_Z) {
+ points.push_back(Vector3(-x, z, 0.0) + center_offset);
+ }
+ normals.push_back(normal);
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
point++;
@@ -1053,13 +1066,22 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width);
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
+
ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
+ ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &PlaneMesh::set_orientation);
+ ClassDB::bind_method(D_METHOD("get_orientation"), &PlaneMesh::get_orientation);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation");
+
+ BIND_ENUM_CONSTANT(FACE_X)
+ BIND_ENUM_CONSTANT(FACE_Y)
+ BIND_ENUM_CONSTANT(FACE_Z)
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -1098,6 +1120,15 @@ Vector3 PlaneMesh::get_center_offset() const {
return center_offset;
}
+void PlaneMesh::set_orientation(const Orientation p_orientation) {
+ orientation = p_orientation;
+ _request_update();
+}
+
+PlaneMesh::Orientation PlaneMesh::get_orientation() const {
+ return orientation;
+}
+
PlaneMesh::PlaneMesh() {}
/**
@@ -1381,98 +1412,6 @@ int PrismMesh::get_subdivide_depth() const {
PrismMesh::PrismMesh() {}
/**
- QuadMesh
-*/
-
-void QuadMesh::_create_mesh_array(Array &p_arr) const {
- Vector<Vector3> faces;
- Vector<Vector3> normals;
- Vector<float> tangents;
- Vector<Vector2> uvs;
-
- faces.resize(6);
- normals.resize(6);
- tangents.resize(6 * 4);
- uvs.resize(6);
-
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
-
- Vector3 quad_faces[4] = {
- Vector3(-_size.x, -_size.y, 0) + center_offset,
- Vector3(-_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, -_size.y, 0) + center_offset,
- };
-
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
-
- for (int i = 0; i < 6; i++) {
- int j = indices[i];
- faces.set(i, quad_faces[j]);
- normals.set(i, Vector3(0, 0, 1));
- tangents.set(i * 4 + 0, 1.0);
- tangents.set(i * 4 + 1, 0.0);
- tangents.set(i * 4 + 2, 0.0);
- tangents.set(i * 4 + 3, 1.0);
-
- static const Vector2 quad_uv[4] = {
- Vector2(0, 1),
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- };
-
- uvs.set(i, quad_uv[j]);
- }
-
- p_arr[RS::ARRAY_VERTEX] = faces;
- p_arr[RS::ARRAY_NORMAL] = normals;
- p_arr[RS::ARRAY_TANGENT] = tangents;
- p_arr[RS::ARRAY_TEX_UV] = uvs;
-}
-
-void QuadMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size);
- ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
- ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
-}
-
-uint32_t QuadMesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, 1, 0);
-
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV;
-}
-
-QuadMesh::QuadMesh() {
- primitive_type = PRIMITIVE_TRIANGLES;
-}
-
-void QuadMesh::set_size(const Size2 &p_size) {
- size = p_size;
- _request_update();
-}
-
-Size2 QuadMesh::get_size() const {
- return size;
-}
-
-void QuadMesh::set_center_offset(Vector3 p_center_offset) {
- center_offset = p_center_offset;
- _request_update();
-}
-
-Vector3 QuadMesh::get_center_offset() const {
- return center_offset;
-}
-
-/**
SphereMesh
*/
@@ -2519,9 +2458,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
dirty_text = false;
dirty_font = false;
- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
- }
+ dirty_lines = true;
} else if (dirty_font) {
int spans = TS->shaped_get_span_count(text_rid);
for (int i = 0; i < spans; i++) {
@@ -2532,81 +2469,138 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
}
dirty_font = false;
+ dirty_lines = true;
+ }
+
+ if (dirty_lines) {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case TextServer::AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case TextServer::AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case TextServer::AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case TextServer::AUTOWRAP_OFF:
+ break;
+ }
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+
+ float max_line_w = 0.0;
+ for (int i = 0; i < line_breaks.size(); i = i + 2) {
+ RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line));
+ lines_rid.push_back(line);
+ }
+
if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ for (int i = 0; i < lines_rid.size() - 1; i++) {
+ TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
}
+ dirty_lines = false;
}
- Vector2 offset;
- const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid);
- int gl_size = TS->shaped_text_get_glyph_count(text_rid);
- float line_width = TS->shaped_text_get_width(text_rid) * pixel_size;
-
- switch (horizontal_alignment) {
- case HORIZONTAL_ALIGNMENT_LEFT:
- offset.x = 0.0;
- break;
- case HORIZONTAL_ALIGNMENT_FILL:
- case HORIZONTAL_ALIGNMENT_CENTER: {
- offset.x = -line_width / 2.0;
+ float total_h = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size;
+ }
+
+ float vbegin = 0.0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing * pixel_size) / 2.0;
} break;
- case HORIZONTAL_ALIGNMENT_RIGHT: {
- offset.x = -line_width;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing * pixel_size);
} break;
}
- bool has_depth = !Math::is_zero_approx(depth);
-
- // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
- int64_t p_size = 0;
- int64_t i_size = 0;
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<float> tangents;
+ Vector<Vector2> uvs;
+ Vector<int32_t> indices;
Vector2 min_p = Vector2(INFINITY, INFINITY);
Vector2 max_p = Vector2(-INFINITY, -INFINITY);
- Vector2 offset_pre = offset;
- for (int i = 0; i < gl_size; i++) {
- if (glyphs[i].index == 0) {
- offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
- continue;
+ int32_t p_size = 0;
+ int32_t i_size = 0;
+
+ Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
}
- if (glyphs[i].font_rid != RID()) {
- GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
- _generate_glyph_mesh_data(key, glyphs[i]);
- GlyphMeshData &gl_data = cache[key];
-
- p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
- i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
-
- if (has_depth) {
- for (int j = 0; j < gl_data.contours.size(); j++) {
- p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4;
- i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6;
- }
- }
+ offset.x += lbl_offset.x * pixel_size;
+ offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size;
- for (int j = 0; j < glyphs[i].repeat; j++) {
- min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
- min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
- max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
- max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
+ bool has_depth = !Math::is_zero_approx(depth);
- offset_pre.x += glyphs[i].advance * pixel_size;
+ for (int j = 0; j < gl_size; j++) {
+ if (glyphs[j].index == 0) {
+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
+ continue;
}
- } else {
- p_size += glyphs[i].repeat * 4;
- i_size += glyphs[i].repeat * 6;
+ if (glyphs[j].font_rid != RID()) {
+ GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index);
+ _generate_glyph_mesh_data(key, glyphs[j]);
+ GlyphMeshData &gl_data = cache[key];
+
+ p_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
+ i_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
- offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
+ if (has_depth) {
+ for (int k = 0; k < gl_data.contours.size(); k++) {
+ p_size += glyphs[j].repeat * gl_data.contours[k].size() * 4;
+ i_size += glyphs[j].repeat * gl_data.contours[k].size() * 6;
+ }
+ }
+
+ for (int r = 0; r < glyphs[j].repeat; r++) {
+ min_p.x = MIN(gl_data.min_p.x + offset.x, min_p.x);
+ min_p.y = MIN(gl_data.min_p.y - offset.y, min_p.y);
+ max_p.x = MAX(gl_data.max_p.x + offset.x, max_p.x);
+ max_p.y = MAX(gl_data.max_p.y - offset.y, max_p.y);
+
+ offset.x += glyphs[j].advance * pixel_size;
+ }
+ } else {
+ p_size += glyphs[j].repeat * 4;
+ i_size += glyphs[j].repeat * 6;
+
+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
+ }
}
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
}
- Vector<Vector3> vertices;
- Vector<Vector3> normals;
- Vector<float> tangents;
- Vector<Vector2> uvs;
- Vector<int32_t> indices;
-
vertices.resize(p_size);
normals.resize(p_size);
uvs.resize(p_size);
@@ -2622,149 +2616,176 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
// Generate mesh.
int32_t p_idx = 0;
int32_t i_idx = 0;
- for (int i = 0; i < gl_size; i++) {
- if (glyphs[i].index == 0) {
- offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
- continue;
+
+ offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
}
- if (glyphs[i].font_rid != RID()) {
- GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
- _generate_glyph_mesh_data(key, glyphs[i]);
- const GlyphMeshData &gl_data = cache[key];
-
- int64_t ts = gl_data.triangles.size();
- const Vector2 *ts_ptr = gl_data.triangles.ptr();
-
- for (int j = 0; j < glyphs[i].repeat; j++) {
- for (int k = 0; k < ts; k += 3) {
- // Add front face.
- for (int l = 0; l < 3; l++) {
- Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
- vertices_ptr[p_idx] = point;
- normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
- if (has_depth) {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
- } else {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
- }
- tangents_ptr[p_idx * 4 + 0] = 1.0;
- tangents_ptr[p_idx * 4 + 1] = 0.0;
- tangents_ptr[p_idx * 4 + 2] = 0.0;
- tangents_ptr[p_idx * 4 + 3] = 1.0;
- indices_ptr[i_idx++] = p_idx;
- p_idx++;
- }
- if (has_depth) {
- // Add back face.
- for (int l = 2; l >= 0; l--) {
- Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
+ offset.x += lbl_offset.x * pixel_size;
+ offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size;
+
+ bool has_depth = !Math::is_zero_approx(depth);
+
+ // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
+ for (int j = 0; j < gl_size; j++) {
+ if (glyphs[j].index == 0) {
+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
+ continue;
+ }
+ if (glyphs[j].font_rid != RID()) {
+ GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index);
+ _generate_glyph_mesh_data(key, glyphs[j]);
+ const GlyphMeshData &gl_data = cache[key];
+
+ int64_t ts = gl_data.triangles.size();
+ const Vector2 *ts_ptr = gl_data.triangles.ptr();
+
+ for (int r = 0; r < glyphs[j].repeat; r++) {
+ for (int k = 0; k < ts; k += 3) {
+ // Add front face.
+ for (int l = 0; l < 3; l++) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
vertices_ptr[p_idx] = point;
- normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
- tangents_ptr[p_idx * 4 + 0] = -1.0;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ } else {
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ }
+ tangents_ptr[p_idx * 4 + 0] = 1.0;
tangents_ptr[p_idx * 4 + 1] = 0.0;
tangents_ptr[p_idx * 4 + 2] = 0.0;
tangents_ptr[p_idx * 4 + 3] = 1.0;
indices_ptr[i_idx++] = p_idx;
p_idx++;
}
- }
- }
- // Add sides.
- if (has_depth) {
- for (int k = 0; k < gl_data.contours.size(); k++) {
- int64_t ps = gl_data.contours[k].size();
- const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
- const ContourInfo &ps_info = gl_data.contours_info[k];
- real_t length = 0.0;
- for (int l = 0; l < ps; l++) {
- int prev = (l == 0) ? (ps - 1) : (l - 1);
- int next = (l + 1 == ps) ? 0 : (l + 1);
- Vector2 d1;
- Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
- if (ps_ptr[l].sharp) {
- d1 = d2;
- } else {
- d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
+ if (has_depth) {
+ // Add back face.
+ for (int l = 2; l >= 0; l--) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
+ vertices_ptr[p_idx] = point;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
+ tangents_ptr[p_idx * 4 + 0] = -1.0;
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
+ indices_ptr[i_idx++] = p_idx;
+ p_idx++;
}
- real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
-
- Vector3 quad_faces[4] = {
- Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
- Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
- Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
- Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
- };
- for (int m = 0; m < 4; m++) {
- const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
- real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
- vertices_ptr[p_idx + m] = quad_faces[m];
- normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
- if (m < 2) {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ }
+ }
+ // Add sides.
+ if (has_depth) {
+ for (int k = 0; k < gl_data.contours.size(); k++) {
+ int64_t ps = gl_data.contours[k].size();
+ const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
+ const ContourInfo &ps_info = gl_data.contours_info[k];
+ real_t length = 0.0;
+ for (int l = 0; l < ps; l++) {
+ int prev = (l == 0) ? (ps - 1) : (l - 1);
+ int next = (l + 1 == ps) ? 0 : (l + 1);
+ Vector2 d1;
+ Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
+ if (ps_ptr[l].sharp) {
+ d1 = d2;
} else {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
+ }
+ real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
+
+ Vector3 quad_faces[4] = {
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
+ };
+ for (int m = 0; m < 4; m++) {
+ const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
+ real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
+ vertices_ptr[p_idx + m] = quad_faces[m];
+ normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
+ if (m < 2) {
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ } else {
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ }
+ tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
+ tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
+ tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
}
- tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
- tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
- tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
- tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
- }
- indices_ptr[i_idx++] = p_idx;
- indices_ptr[i_idx++] = p_idx + 1;
- indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
- indices_ptr[i_idx++] = p_idx + 1;
- indices_ptr[i_idx++] = p_idx + 3;
- indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 3;
+ indices_ptr[i_idx++] = p_idx + 2;
- length += seg_len;
- p_idx += 4;
+ length += seg_len;
+ p_idx += 4;
+ }
}
}
+ offset.x += glyphs[j].advance * pixel_size;
}
- offset.x += glyphs[i].advance * pixel_size;
- }
- } else {
- // Add fallback quad for missing glyphs.
- for (int j = 0; j < glyphs[i].repeat; j++) {
- Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size;
- Vector3 quad_faces[4] = {
- Vector3(offset.x, offset.y, 0.0),
- Vector3(offset.x, sz.y + offset.y, 0.0),
- Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
- Vector3(sz.x + offset.x, offset.y, 0.0),
- };
- for (int k = 0; k < 4; k++) {
- vertices_ptr[p_idx + k] = quad_faces[k];
- normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
- if (has_depth) {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
- } else {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
+ } else {
+ // Add fallback quad for missing glyphs.
+ for (int r = 0; r < glyphs[j].repeat; r++) {
+ Size2 sz = TS->get_hex_code_box_size(glyphs[j].font_size, glyphs[j].index) * pixel_size;
+ Vector3 quad_faces[4] = {
+ Vector3(offset.x, offset.y, 0.0),
+ Vector3(offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, offset.y, 0.0),
+ };
+ for (int k = 0; k < 4; k++) {
+ vertices_ptr[p_idx + k] = quad_faces[k];
+ normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ } else {
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ }
+ tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
+ tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
}
- tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
- tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
- tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
- tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
- }
- indices_ptr[i_idx++] = p_idx;
- indices_ptr[i_idx++] = p_idx + 1;
- indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
- indices_ptr[i_idx++] = p_idx + 0;
- indices_ptr[i_idx++] = p_idx + 2;
- indices_ptr[i_idx++] = p_idx + 3;
- p_idx += 4;
+ indices_ptr[i_idx++] = p_idx + 0;
+ indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx + 3;
+ p_idx += 4;
- offset.x += glyphs[i].advance * pixel_size;
+ offset.x += glyphs[j].advance * pixel_size;
+ }
}
}
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
}
- if (p_size == 0) {
+ if (indices.is_empty()) {
// If empty, add single triangle to suppress errors.
vertices.push_back(Vector3());
normals.push_back(Vector3());
@@ -2789,6 +2810,9 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &TextMesh::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &TextMesh::get_vertical_alignment);
+
ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
@@ -2798,6 +2822,12 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextMesh::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextMesh::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &TextMesh::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &TextMesh::get_autowrap_mode);
+
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
@@ -2807,6 +2837,9 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &TextMesh::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &TextMesh::get_offset);
+
ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
@@ -2829,17 +2862,21 @@ void TextMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
ADD_GROUP("Text", "");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px"), "set_font_size", "get_font_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
ADD_GROUP("Mesh", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
@@ -2868,6 +2905,11 @@ TextMesh::TextMesh() {
}
TextMesh::~TextMesh() {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
TS->free_rid(text_rid);
}
@@ -2875,7 +2917,7 @@ void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX((int)p_alignment, 4);
if (horizontal_alignment != p_alignment) {
if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- dirty_text = true;
+ dirty_lines = true;
}
horizontal_alignment = p_alignment;
_request_update();
@@ -2886,6 +2928,18 @@ HorizontalAlignment TextMesh::get_horizontal_alignment() const {
return horizontal_alignment;
}
+void TextMesh::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (vertical_alignment != p_alignment) {
+ vertical_alignment = p_alignment;
+ _request_update();
+ }
+}
+
+VerticalAlignment TextMesh::get_vertical_alignment() const {
+ return vertical_alignment;
+}
+
void TextMesh::set_text(const String &p_string) {
if (text != p_string) {
text = p_string;
@@ -2970,6 +3024,29 @@ int TextMesh::get_font_size() const {
return font_size;
}
+void TextMesh::set_line_spacing(float p_line_spacing) {
+ if (line_spacing != p_line_spacing) {
+ line_spacing = p_line_spacing;
+ _request_update();
+ }
+}
+
+float TextMesh::get_line_spacing() const {
+ return line_spacing;
+}
+
+void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
+ dirty_lines = true;
+ _request_update();
+ }
+}
+
+TextServer::AutowrapMode TextMesh::get_autowrap_mode() const {
+ return autowrap_mode;
+}
+
void TextMesh::set_depth(real_t p_depth) {
if (depth != p_depth) {
depth = MAX(p_depth, 0.0);
@@ -2984,9 +3061,7 @@ real_t TextMesh::get_depth() const {
void TextMesh::set_width(real_t p_width) {
if (width != p_width) {
width = p_width;
- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- dirty_text = true;
- }
+ dirty_lines = true;
_request_update();
}
}
@@ -3007,6 +3082,17 @@ real_t TextMesh::get_pixel_size() const {
return pixel_size;
}
+void TextMesh::set_offset(const Point2 &p_offset) {
+ if (lbl_offset != p_offset) {
+ lbl_offset = p_offset;
+ _request_update();
+ }
+}
+
+Point2 TextMesh::get_offset() const {
+ return lbl_offset;
+}
+
void TextMesh::set_curve_step(real_t p_step) {
if (curve_step != p_step) {
curve_step = CLAMP(p_step, 0.1, 10.0);