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-rw-r--r--scene/resources/primitive_meshes.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 04d13c8869..74a493d3b5 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -743,8 +743,6 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, radius;
- radius = bottom_radius > top_radius ? bottom_radius : top_radius;
-
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
PoolVector<float> tangents;