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-rw-r--r--scene/resources/primitive_meshes.cpp560
1 files changed, 556 insertions, 4 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ba6c4591c9..2b2ebb5c16 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
+void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+}
+
AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
@@ -863,9 +866,9 @@ void CylinderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
@@ -1130,7 +1133,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
Vector3 normal_left, normal_right;
normal_left = Vector3(-size.y, size.x * left_to_right, 0.0);
- normal_right = Vector3(size.y, size.x * left_to_right, 0.0);
+ normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0);
normal_left.normalize();
normal_right.normalize();
@@ -1535,3 +1538,552 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
PointMesh::PointMesh() {
primitive_type = PRIMITIVE_POINTS;
}
+// TUBE TRAIL
+
+void TubeTrailMesh::set_radius(const float p_radius) {
+ radius = p_radius;
+ _request_update();
+}
+float TubeTrailMesh::get_radius() const {
+ return radius;
+}
+
+void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
+ ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
+ radial_steps = p_radial_steps;
+ _request_update();
+}
+int TubeTrailMesh::get_radial_steps() const {
+ return radial_steps;
+}
+
+void TubeTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int TubeTrailMesh::get_sections() const {
+ return sections;
+}
+
+void TubeTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float TubeTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void TubeTrailMesh::set_section_rings(const int p_section_rings) {
+ ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
+ section_rings = p_section_rings;
+ _request_update();
+}
+int TubeTrailMesh::get_section_rings() const {
+ return section_rings;
+}
+
+void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> TubeTrailMesh::get_curve() const {
+ return curve;
+}
+
+void TubeTrailMesh::_curve_changed() {
+ _request_update();
+}
+int TubeTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform3D xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int point = 0;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int thisrow = 0;
+ int prevrow = 0;
+
+ int total_rings = section_rings * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_rings; j++) {
+ float v = j;
+ v /= total_rings;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_rings;
+ float blend = 1.0 - float(j % section_rings) / float(section_rings);
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float u = i;
+ u /= radial_steps;
+
+ float r = radius;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ r *= curve->interpolate_baked(v);
+ }
+ float x = sin(u * Math_TAU);
+ float z = cos(u * Math_TAU);
+
+ Vector3 p = Vector3(x * r, y, z * r);
+ points.push_back(p);
+ normals.push_back(Vector3(x, 0, z));
+ ADD_TANGENT(z, 0.0, -x, 1.0)
+ uvs.push_back(Vector2(u, v * 0.5));
+ point++;
+ {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (i > 0 && j > 0) {
+ indices.push_back(prevrow + i - 1);
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i - 1);
+
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i);
+ indices.push_back(thisrow + i - 1);
+ }
+ }
+
+ prevrow = thisrow;
+ thisrow = point;
+ }
+
+ // add top
+ float scale_pos = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_pos = curve->interpolate_baked(0);
+ }
+
+ if (scale_pos > CMP_EPSILON) {
+ float y = depth * 0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0));
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.25, 0.75));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_pos;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = ((x + 1.0) * 0.25);
+ float v = 0.5 + ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 1);
+ indices.push_back(point - 2);
+ };
+ };
+ };
+
+ float scale_neg = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_neg = curve->interpolate_baked(1.0);
+ }
+
+ // add bottom
+ if (scale_neg > CMP_EPSILON) {
+ float y = depth * -0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0.0));
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.75, 0.75));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_neg;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = 0.5 + ((x + 1.0) * 0.25);
+ float v = 1.0 - ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 2);
+ indices.push_back(point - 1);
+ };
+ };
+ };
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void TubeTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
+
+ ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
+ ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
+ ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+}
+
+TubeTrailMesh::TubeTrailMesh() {
+}
+
+// TUBE TRAIL
+
+void RibbonTrailMesh::set_shape(Shape p_shape) {
+ shape = p_shape;
+ _request_update();
+}
+RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
+ return shape;
+}
+
+void RibbonTrailMesh::set_size(const float p_size) {
+ size = p_size;
+ _request_update();
+}
+float RibbonTrailMesh::get_size() const {
+ return size;
+}
+
+void RibbonTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int RibbonTrailMesh::get_sections() const {
+ return sections;
+}
+
+void RibbonTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float RibbonTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
+ ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
+ section_segments = p_section_segments;
+ _request_update();
+}
+int RibbonTrailMesh::get_section_segments() const {
+ return section_segments;
+}
+
+void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> RibbonTrailMesh::get_curve() const {
+ return curve;
+}
+
+void RibbonTrailMesh::_curve_changed() {
+ _request_update();
+}
+int RibbonTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform3D xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int total_segments = section_segments * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ float v = j;
+ v /= total_segments;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_segments;
+ float blend = 1.0 - float(j % section_segments) / float(section_segments);
+
+ float s = size;
+
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ s *= curve->interpolate_baked(v);
+ }
+
+ points.push_back(Vector3(-s * 0.5, y, 0));
+ points.push_back(Vector3(+s * 0.5, y, 0));
+ if (shape == SHAPE_CROSS) {
+ points.push_back(Vector3(0, y, -s * 0.5));
+ points.push_back(Vector3(0, y, +s * 0.5));
+ }
+
+ normals.push_back(Vector3(0, 0, 1));
+ normals.push_back(Vector3(0, 0, 1));
+ if (shape == SHAPE_CROSS) {
+ normals.push_back(Vector3(1, 0, 0));
+ normals.push_back(Vector3(1, 0, 0));
+ }
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ if (shape == SHAPE_CROSS) {
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ }
+
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ if (shape == SHAPE_CROSS) {
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ }
+
+ for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ if (shape == SHAPE_CROSS) {
+ int base = j * 4 - 4;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 5);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 2);
+ indices.push_back(base + 3);
+ indices.push_back(base + 6);
+
+ indices.push_back(base + 3);
+ indices.push_back(base + 7);
+ indices.push_back(base + 6);
+ } else {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+ }
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void RibbonTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
+ ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+
+ BIND_ENUM_CONSTANT(SHAPE_FLAT)
+ BIND_ENUM_CONSTANT(SHAPE_CROSS)
+}
+
+RibbonTrailMesh::RibbonTrailMesh() {
+}