diff options
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 560 |
1 files changed, 556 insertions, 4 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba6c4591c9..2b2ebb5c16 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const { return StringName(); } +void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) { +} + AABB PrimitiveMesh::get_aabb() const { if (pending_request) { _update(); @@ -863,9 +866,9 @@ void CylinderMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings); ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } @@ -1130,7 +1133,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { Vector3 normal_left, normal_right; normal_left = Vector3(-size.y, size.x * left_to_right, 0.0); - normal_right = Vector3(size.y, size.x * left_to_right, 0.0); + normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0); normal_left.normalize(); normal_right.normalize(); @@ -1535,3 +1538,552 @@ void PointMesh::_create_mesh_array(Array &p_arr) const { PointMesh::PointMesh() { primitive_type = PRIMITIVE_POINTS; } +// TUBE TRAIL + +void TubeTrailMesh::set_radius(const float p_radius) { + radius = p_radius; + _request_update(); +} +float TubeTrailMesh::get_radius() const { + return radius; +} + +void TubeTrailMesh::set_radial_steps(const int p_radial_steps) { + ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128); + radial_steps = p_radial_steps; + _request_update(); +} +int TubeTrailMesh::get_radial_steps() const { + return radial_steps; +} + +void TubeTrailMesh::set_sections(const int p_sections) { + ERR_FAIL_COND(p_sections < 2 || p_sections > 128); + sections = p_sections; + _request_update(); +} +int TubeTrailMesh::get_sections() const { + return sections; +} + +void TubeTrailMesh::set_section_length(float p_section_length) { + section_length = p_section_length; + _request_update(); +} +float TubeTrailMesh::get_section_length() const { + return section_length; +} + +void TubeTrailMesh::set_section_rings(const int p_section_rings) { + ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024); + section_rings = p_section_rings; + _request_update(); +} +int TubeTrailMesh::get_section_rings() const { + return section_rings; +} + +void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) { + if (curve == p_curve) { + return; + } + if (curve.is_valid()) { + curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed)); + } + curve = p_curve; + if (curve.is_valid()) { + curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed)); + } + _request_update(); +} +Ref<Curve> TubeTrailMesh::get_curve() const { + return curve; +} + +void TubeTrailMesh::_curve_changed() { + _request_update(); +} +int TubeTrailMesh::get_builtin_bind_pose_count() const { + return sections + 1; +} + +Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { + float depth = section_length * sections; + + Transform3D xform; + xform.origin.y = depth / 2.0 - section_length * float(p_index); + xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y + + return xform; +} + +void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { + PackedVector3Array points; + PackedVector3Array normals; + PackedFloat32Array tangents; + PackedVector2Array uvs; + PackedInt32Array bone_indices; + PackedFloat32Array bone_weights; + PackedInt32Array indices; + + int point = 0; + +#define ADD_TANGENT(m_x, m_y, m_z, m_d) \ + tangents.push_back(m_x); \ + tangents.push_back(m_y); \ + tangents.push_back(m_z); \ + tangents.push_back(m_d); + + int thisrow = 0; + int prevrow = 0; + + int total_rings = section_rings * sections; + float depth = section_length * sections; + + for (int j = 0; j <= total_rings; j++) { + float v = j; + v /= total_rings; + + float y = depth * v; + y = (depth * 0.5) - y; + + int bone = j / section_rings; + float blend = 1.0 - float(j % section_rings) / float(section_rings); + + for (int i = 0; i <= radial_steps; i++) { + float u = i; + u /= radial_steps; + + float r = radius; + if (curve.is_valid() && curve->get_point_count() > 0) { + r *= curve->interpolate_baked(v); + } + float x = sin(u * Math_TAU); + float z = cos(u * Math_TAU); + + Vector3 p = Vector3(x * r, y, z * r); + points.push_back(p); + normals.push_back(Vector3(x, 0, z)); + ADD_TANGENT(z, 0.0, -x, 1.0) + uvs.push_back(Vector2(u, v * 0.5)); + point++; + { + bone_indices.push_back(bone); + bone_indices.push_back(MIN(sections, bone + 1)); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(blend); + bone_weights.push_back(1.0 - blend); + bone_weights.push_back(0); + bone_weights.push_back(0); + } + + if (i > 0 && j > 0) { + indices.push_back(prevrow + i - 1); + indices.push_back(prevrow + i); + indices.push_back(thisrow + i - 1); + + indices.push_back(prevrow + i); + indices.push_back(thisrow + i); + indices.push_back(thisrow + i - 1); + } + } + + prevrow = thisrow; + thisrow = point; + } + + // add top + float scale_pos = 1.0; + if (curve.is_valid() && curve->get_point_count() > 0) { + scale_pos = curve->interpolate_baked(0); + } + + if (scale_pos > CMP_EPSILON) { + float y = depth * 0.5; + + thisrow = point; + points.push_back(Vector3(0.0, y, 0)); + normals.push_back(Vector3(0.0, 1.0, 0.0)); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) + uvs.push_back(Vector2(0.25, 0.75)); + point++; + + bone_indices.push_back(0); + bone_indices.push_back(0); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(1.0); + bone_weights.push_back(0); + bone_weights.push_back(0); + bone_weights.push_back(0); + + float rm = radius * scale_pos; + + for (int i = 0; i <= radial_steps; i++) { + float r = i; + r /= radial_steps; + + float x = sin(r * Math_TAU); + float z = cos(r * Math_TAU); + + float u = ((x + 1.0) * 0.25); + float v = 0.5 + ((z + 1.0) * 0.25); + + Vector3 p = Vector3(x * rm, y, z * rm); + points.push_back(p); + normals.push_back(Vector3(0.0, 1.0, 0.0)); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) + uvs.push_back(Vector2(u, v)); + point++; + + bone_indices.push_back(0); + bone_indices.push_back(0); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(1.0); + bone_weights.push_back(0); + bone_weights.push_back(0); + bone_weights.push_back(0); + + if (i > 0) { + indices.push_back(thisrow); + indices.push_back(point - 1); + indices.push_back(point - 2); + }; + }; + }; + + float scale_neg = 1.0; + if (curve.is_valid() && curve->get_point_count() > 0) { + scale_neg = curve->interpolate_baked(1.0); + } + + // add bottom + if (scale_neg > CMP_EPSILON) { + float y = depth * -0.5; + + thisrow = point; + points.push_back(Vector3(0.0, y, 0.0)); + normals.push_back(Vector3(0.0, -1.0, 0.0)); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) + uvs.push_back(Vector2(0.75, 0.75)); + point++; + + bone_indices.push_back(sections); + bone_indices.push_back(0); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(1.0); + bone_weights.push_back(0); + bone_weights.push_back(0); + bone_weights.push_back(0); + + float rm = radius * scale_neg; + + for (int i = 0; i <= radial_steps; i++) { + float r = i; + r /= radial_steps; + + float x = sin(r * Math_TAU); + float z = cos(r * Math_TAU); + + float u = 0.5 + ((x + 1.0) * 0.25); + float v = 1.0 - ((z + 1.0) * 0.25); + + Vector3 p = Vector3(x * rm, y, z * rm); + points.push_back(p); + normals.push_back(Vector3(0.0, -1.0, 0.0)); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) + uvs.push_back(Vector2(u, v)); + point++; + + bone_indices.push_back(sections); + bone_indices.push_back(0); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(1.0); + bone_weights.push_back(0); + bone_weights.push_back(0); + bone_weights.push_back(0); + + if (i > 0) { + indices.push_back(thisrow); + indices.push_back(point - 2); + indices.push_back(point - 1); + }; + }; + }; + + p_arr[RS::ARRAY_VERTEX] = points; + p_arr[RS::ARRAY_NORMAL] = normals; + p_arr[RS::ARRAY_TANGENT] = tangents; + p_arr[RS::ARRAY_TEX_UV] = uvs; + p_arr[RS::ARRAY_BONES] = bone_indices; + p_arr[RS::ARRAY_WEIGHTS] = bone_weights; + p_arr[RS::ARRAY_INDEX] = indices; +} + +void TubeTrailMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius); + + ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps); + ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps); + + ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections); + ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections); + + ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length); + ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length); + + ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings); + ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings); + + ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve); + ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections"); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings"); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); +} + +TubeTrailMesh::TubeTrailMesh() { +} + +// TUBE TRAIL + +void RibbonTrailMesh::set_shape(Shape p_shape) { + shape = p_shape; + _request_update(); +} +RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const { + return shape; +} + +void RibbonTrailMesh::set_size(const float p_size) { + size = p_size; + _request_update(); +} +float RibbonTrailMesh::get_size() const { + return size; +} + +void RibbonTrailMesh::set_sections(const int p_sections) { + ERR_FAIL_COND(p_sections < 2 || p_sections > 128); + sections = p_sections; + _request_update(); +} +int RibbonTrailMesh::get_sections() const { + return sections; +} + +void RibbonTrailMesh::set_section_length(float p_section_length) { + section_length = p_section_length; + _request_update(); +} +float RibbonTrailMesh::get_section_length() const { + return section_length; +} + +void RibbonTrailMesh::set_section_segments(const int p_section_segments) { + ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024); + section_segments = p_section_segments; + _request_update(); +} +int RibbonTrailMesh::get_section_segments() const { + return section_segments; +} + +void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) { + if (curve == p_curve) { + return; + } + if (curve.is_valid()) { + curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed)); + } + curve = p_curve; + if (curve.is_valid()) { + curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed)); + } + _request_update(); +} +Ref<Curve> RibbonTrailMesh::get_curve() const { + return curve; +} + +void RibbonTrailMesh::_curve_changed() { + _request_update(); +} +int RibbonTrailMesh::get_builtin_bind_pose_count() const { + return sections + 1; +} + +Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { + float depth = section_length * sections; + + Transform3D xform; + xform.origin.y = depth / 2.0 - section_length * float(p_index); + xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y + + return xform; +} + +void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const { + PackedVector3Array points; + PackedVector3Array normals; + PackedFloat32Array tangents; + PackedVector2Array uvs; + PackedInt32Array bone_indices; + PackedFloat32Array bone_weights; + PackedInt32Array indices; + +#define ADD_TANGENT(m_x, m_y, m_z, m_d) \ + tangents.push_back(m_x); \ + tangents.push_back(m_y); \ + tangents.push_back(m_z); \ + tangents.push_back(m_d); + + int total_segments = section_segments * sections; + float depth = section_length * sections; + + for (int j = 0; j <= total_segments; j++) { + float v = j; + v /= total_segments; + + float y = depth * v; + y = (depth * 0.5) - y; + + int bone = j / section_segments; + float blend = 1.0 - float(j % section_segments) / float(section_segments); + + float s = size; + + if (curve.is_valid() && curve->get_point_count() > 0) { + s *= curve->interpolate_baked(v); + } + + points.push_back(Vector3(-s * 0.5, y, 0)); + points.push_back(Vector3(+s * 0.5, y, 0)); + if (shape == SHAPE_CROSS) { + points.push_back(Vector3(0, y, -s * 0.5)); + points.push_back(Vector3(0, y, +s * 0.5)); + } + + normals.push_back(Vector3(0, 0, 1)); + normals.push_back(Vector3(0, 0, 1)); + if (shape == SHAPE_CROSS) { + normals.push_back(Vector3(1, 0, 0)); + normals.push_back(Vector3(1, 0, 0)); + } + + uvs.push_back(Vector2(0, v)); + uvs.push_back(Vector2(1, v)); + if (shape == SHAPE_CROSS) { + uvs.push_back(Vector2(0, v)); + uvs.push_back(Vector2(1, v)); + } + + ADD_TANGENT(0.0, 1.0, 0.0, 1.0) + ADD_TANGENT(0.0, 1.0, 0.0, 1.0) + if (shape == SHAPE_CROSS) { + ADD_TANGENT(0.0, 1.0, 0.0, 1.0) + ADD_TANGENT(0.0, 1.0, 0.0, 1.0) + } + + for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) { + bone_indices.push_back(bone); + bone_indices.push_back(MIN(sections, bone + 1)); + bone_indices.push_back(0); + bone_indices.push_back(0); + + bone_weights.push_back(blend); + bone_weights.push_back(1.0 - blend); + bone_weights.push_back(0); + bone_weights.push_back(0); + } + + if (j > 0) { + if (shape == SHAPE_CROSS) { + int base = j * 4 - 4; + indices.push_back(base + 0); + indices.push_back(base + 1); + indices.push_back(base + 4); + + indices.push_back(base + 1); + indices.push_back(base + 5); + indices.push_back(base + 4); + + indices.push_back(base + 2); + indices.push_back(base + 3); + indices.push_back(base + 6); + + indices.push_back(base + 3); + indices.push_back(base + 7); + indices.push_back(base + 6); + } else { + int base = j * 2 - 2; + indices.push_back(base + 0); + indices.push_back(base + 1); + indices.push_back(base + 2); + + indices.push_back(base + 1); + indices.push_back(base + 3); + indices.push_back(base + 2); + } + } + } + + p_arr[RS::ARRAY_VERTEX] = points; + p_arr[RS::ARRAY_NORMAL] = normals; + p_arr[RS::ARRAY_TANGENT] = tangents; + p_arr[RS::ARRAY_TEX_UV] = uvs; + p_arr[RS::ARRAY_BONES] = bone_indices; + p_arr[RS::ARRAY_WEIGHTS] = bone_weights; + p_arr[RS::ARRAY_INDEX] = indices; +} + +void RibbonTrailMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size); + + ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections); + ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections); + + ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length); + ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length); + + ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments); + ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments); + + ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve); + ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve); + + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); + + BIND_ENUM_CONSTANT(SHAPE_FLAT) + BIND_ENUM_CONSTANT(SHAPE_CROSS) +} + +RibbonTrailMesh::RibbonTrailMesh() { +} |