diff options
Diffstat (limited to 'scene/resources/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 96 |
1 files changed, 68 insertions, 28 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index c3d84aeda2..f8be00f5fb 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -207,7 +207,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } @@ -300,7 +300,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { z = cos(u * Math_TAU); Vector3 p = Vector3(x * radius * w, y, -z * radius * w); - points.push_back(p + Vector3(0.0, 0.5 * mid_height, 0.0)); + points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0)); normals.push_back(p.normalized()); ADD_TANGENT(z, 0.0, x, 1.0) uvs.push_back(Vector2(u, v * onethird)); @@ -328,8 +328,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { v = j; v /= (rings + 1); - y = mid_height * v; - y = (mid_height * 0.5) - y; + y = (height - 2.0 * radius) * v; + y = (0.5 * height - radius) - y; for (i = 0; i <= radial_segments; i++) { u = i; @@ -379,7 +379,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { z = cos(u2 * Math_TAU); Vector3 p = Vector3(x * radius * w, y, -z * radius * w); - points.push_back(p + Vector3(0.0, -0.5 * mid_height, 0.0)); + points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0)); normals.push_back(p.normalized()); ADD_TANGENT(z, 0.0, x, 1.0) uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); @@ -410,8 +410,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { void CapsuleMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleMesh::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleMesh::get_radius); - ClassDB::bind_method(D_METHOD("set_mid_height", "mid_height"), &CapsuleMesh::set_mid_height); - ClassDB::bind_method(D_METHOD("get_mid_height"), &CapsuleMesh::get_mid_height); + ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleMesh::set_height); + ClassDB::bind_method(D_METHOD("get_height"), &CapsuleMesh::get_height); ClassDB::bind_method(D_METHOD("set_radial_segments", "segments"), &CapsuleMesh::set_radial_segments); ClassDB::bind_method(D_METHOD("get_radial_segments"), &CapsuleMesh::get_radial_segments); @@ -419,13 +419,16 @@ void CapsuleMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_mid_height", "get_mid_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } void CapsuleMesh::set_radius(const float p_radius) { radius = p_radius; + if (radius > height * 0.5) { + radius = height * 0.5; + } _request_update(); } @@ -433,13 +436,16 @@ float CapsuleMesh::get_radius() const { return radius; } -void CapsuleMesh::set_mid_height(const float p_mid_height) { - mid_height = p_mid_height; +void CapsuleMesh::set_height(const float p_height) { + height = p_height; + if (radius > height * 0.5) { + height = radius * 2; + } _request_update(); } -float CapsuleMesh::get_mid_height() const { - return mid_height; +float CapsuleMesh::get_height() const { + return height; } void CapsuleMesh::set_radial_segments(const int p_segments) { @@ -714,7 +720,7 @@ int BoxMesh::get_subdivide_depth() const { BoxMesh::BoxMesh() {} /** - CylinderMesh + CylinderMesh */ void CylinderMesh::_create_mesh_array(Array &p_arr) const { @@ -866,9 +872,9 @@ void CylinderMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings); ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } @@ -955,7 +961,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { u /= (subdivide_w + 1.0); v /= (subdivide_d + 1.0); - points.push_back(Vector3(-x, 0.0, -z)); + points.push_back(Vector3(-x, 0.0, -z) + center_offset); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ @@ -993,10 +999,13 @@ void PlaneMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width); ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth); ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth); + ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width"); ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); } void PlaneMesh::set_size(const Size2 &p_size) { @@ -1026,6 +1035,15 @@ int PlaneMesh::get_subdivide_depth() const { return subdivide_d; } +void PlaneMesh::set_center_offset(const Vector3 p_offset) { + center_offset = p_offset; + _request_update(); +} + +Vector3 PlaneMesh::get_center_offset() const { + return center_offset; +} + PlaneMesh::PlaneMesh() {} /** @@ -1133,7 +1151,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { Vector3 normal_left, normal_right; normal_left = Vector3(-size.y, size.x * left_to_right, 0.0); - normal_right = Vector3(size.y, size.x * left_to_right, 0.0); + normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0); normal_left.normalize(); normal_right.normalize(); @@ -1326,10 +1344,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f); Vector3 quad_faces[4] = { - Vector3(-_size.x, -_size.y, 0), - Vector3(-_size.x, _size.y, 0), - Vector3(_size.x, _size.y, 0), - Vector3(_size.x, -_size.y, 0), + Vector3(-_size.x, -_size.y, 0) + center_offset, + Vector3(-_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, _size.y, 0) + center_offset, + Vector3(_size.x, -_size.y, 0) + center_offset, }; static const int indices[6] = { @@ -1365,7 +1383,17 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { void QuadMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size); ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size); + ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset); + ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset"); +} + +uint32_t QuadMesh::surface_get_format(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, 1, 0); + + return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV; } QuadMesh::QuadMesh() { @@ -1381,6 +1409,15 @@ Size2 QuadMesh::get_size() const { return size; } +void QuadMesh::set_center_offset(Vector3 p_center_offset) { + center_offset = p_center_offset; + _request_update(); +} + +Vector3 QuadMesh::get_center_offset() const { + return center_offset; +} + /** SphereMesh */ @@ -1389,6 +1426,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; + float scale = height * (is_hemisphere ? 1.0 : 0.5); + // set our bounding box Vector<Vector3> points; @@ -1412,7 +1451,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); w = sin(Math_PI * v); - y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v); + y = scale * cos(Math_PI * v); for (i = 0; i <= radial_segments; i++) { float u = i; @@ -1427,7 +1466,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - normals.push_back(p.normalized()); + Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); + normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); @@ -1607,10 +1647,10 @@ int TubeTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y @@ -1931,10 +1971,10 @@ int RibbonTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y |